Only use power-of-two texture on OpenGL-ES, as newer OpenGL standards allow non-power...
authorIngo Ruhnke <grumbel@gmx.de>
Fri, 20 Nov 2009 19:47:13 +0000 (19:47 +0000)
committerIngo Ruhnke <grumbel@gmx.de>
Fri, 20 Nov 2009 19:47:13 +0000 (19:47 +0000)
commit0580ae7f293d918b0b0ffe691f6b6bf0a5a8ee94
tree7befadc3b664119f972cbe871e41e7d5835d5335
parent44f1fd1f4b3b2ffaae666133364e8baab0e0d774
Only use power-of-two texture on OpenGL-ES, as newer OpenGL standards allow non-power-of-two textures (fixes some blending artifacts, but not all)

SVN-Revision: 6070
src/video/gl/gl_texture.cpp