X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fworldmap%2Fworldmap.cpp;h=f6be69f316dbc244daf5d07c89e5a11c1f57b951;hb=82bb12ef9e35fb9af8fab2de99ad853f57391d33;hp=e6b479a947cd44bf6dc962d9592e7ccb0cbda392;hpb=06a023bf3e11d92a5c0b1127823527110b732745;p=supertux.git diff --git a/src/worldmap/worldmap.cpp b/src/worldmap/worldmap.cpp index e6b479a94..f6be69f31 100644 --- a/src/worldmap/worldmap.cpp +++ b/src/worldmap/worldmap.cpp @@ -111,7 +111,7 @@ WorldMap::WorldMap(const std::string& filename, Savegame& savegame, const std::s last_position(), last_target_time() { - tux = new Tux(this); + tux = std::make_shared(this); add_object(tux); name = ""; @@ -150,9 +150,8 @@ WorldMap::~WorldMap() for(GameObjects::iterator i = game_objects.begin(); i != game_objects.end(); ++i) { - GameObject* object = *i; + GameObjectPtr& object = *i; try_unexpose(object); - object->unref(); } for(SpawnPoints::iterator i = spawn_points.begin(); @@ -174,22 +173,21 @@ WorldMap::~WorldMap() } void -WorldMap::add_object(GameObject* object) +WorldMap::add_object(GameObjectPtr object) { - TileMap* tilemap = dynamic_cast (object); + TileMap* tilemap = dynamic_cast(object.get()); if(tilemap != 0 && tilemap->is_solid()) { solid_tilemaps.push_back(tilemap); } - object->ref(); try_expose(object); game_objects.push_back(object); } void -WorldMap::try_expose(GameObject* object) +WorldMap::try_expose(const GameObjectPtr& object) { - ScriptInterface* object_ = dynamic_cast (object); + ScriptInterface* object_ = dynamic_cast(object.get()); if(object_ != NULL) { HSQUIRRELVM vm = scripting::global_vm; sq_pushobject(vm, worldmap_table); @@ -199,9 +197,9 @@ WorldMap::try_expose(GameObject* object) } void -WorldMap::try_unexpose(GameObject* object) +WorldMap::try_unexpose(const GameObjectPtr& object) { - ScriptInterface* object_ = dynamic_cast (object); + ScriptInterface* object_ = dynamic_cast(object.get()); if(object_ != NULL) { HSQUIRRELVM vm = scripting::global_vm; SQInteger oldtop = sq_gettop(vm); @@ -287,9 +285,9 @@ WorldMap::load(const std::string& filename) lisp::ListIterator iter(sector); while(iter.next()) { if(iter.item() == "tilemap") { - add_object(new TileMap(*(iter.lisp()))); + add_object(std::make_shared(*(iter.lisp()))); } else if(iter.item() == "background") { - add_object(new Background(*(iter.lisp()))); + add_object(std::make_shared(*(iter.lisp()))); } else if(iter.item() == "music") { iter.value()->get(music); } else if(iter.item() == "init-script") { @@ -298,23 +296,23 @@ WorldMap::load(const std::string& filename) SpawnPoint* sp = new SpawnPoint(*iter.lisp()); spawn_points.push_back(sp); } else if(iter.item() == "level") { - LevelTile* level = new LevelTile(levels_path, *iter.lisp()); - levels.push_back(level); + auto level = std::make_shared(levels_path, *iter.lisp()); + levels.push_back(level.get()); add_object(level); } else if(iter.item() == "special-tile") { - SpecialTile* special_tile = new SpecialTile(*iter.lisp()); - special_tiles.push_back(special_tile); + auto special_tile = std::make_shared(*iter.lisp()); + special_tiles.push_back(special_tile.get()); add_object(special_tile); } else if(iter.item() == "sprite-change") { - SpriteChange* sprite_change = new SpriteChange(*iter.lisp()); - sprite_changes.push_back(sprite_change); + auto sprite_change = std::make_shared(*iter.lisp()); + sprite_changes.push_back(sprite_change.get()); add_object(sprite_change); } else if(iter.item() == "teleporter") { - Teleporter* teleporter = new Teleporter(*iter.lisp()); - teleporters.push_back(teleporter); + auto teleporter = std::make_shared(*iter.lisp()); + teleporters.push_back(teleporter.get()); add_object(teleporter); } else if(iter.item() == "decal") { - Decal* decal = new Decal(*iter.lisp()); + auto decal = std::make_shared(*iter.lisp()); add_object(decal); } else if(iter.item() == "ambient-light") { std::vector vColor; @@ -332,7 +330,7 @@ WorldMap::load(const std::string& filename) } current_tileset = NULL; - if(solid_tilemaps.size() == 0) + if(solid_tilemaps.empty()) throw std::runtime_error("No solid tilemap specified"); move_to_spawnpoint("main"); @@ -483,6 +481,10 @@ WorldMap::finished_level(Level* gamelevel) // TODO use Level* parameter here? LevelTile* level = at_level(); + if(level == NULL) { + return; + } + bool old_level_state = level->solved; level->solved = true; level->sprite->set_action("solved"); @@ -574,7 +576,7 @@ WorldMap::update(float delta) { // update GameObjects for(size_t i = 0; i < game_objects.size(); ++i) { - GameObject* object = game_objects[i]; + GameObjectPtr& object = game_objects[i]; if(!panning || object != tux) { object->update(delta); } @@ -583,10 +585,9 @@ WorldMap::update(float delta) // remove old GameObjects for(GameObjects::iterator i = game_objects.begin(); i != game_objects.end(); ) { - GameObject* object = *i; + GameObjectPtr& object = *i; if(!object->is_valid()) { try_unexpose(object); - object->unref(); i = game_objects.erase(i); } else { ++i; @@ -596,10 +597,9 @@ WorldMap::update(float delta) /* update solid_tilemaps list */ //FIXME: this could be more efficient solid_tilemaps.clear(); - for(std::vector::iterator i = game_objects.begin(); - i != game_objects.end(); ++i) + for(auto i = game_objects.begin(); i != game_objects.end(); ++i) { - TileMap* tm = dynamic_cast(*i); + TileMap* tm = dynamic_cast(i->get()); if (!tm) continue; if (tm->is_solid()) solid_tilemaps.push_back(tm); } @@ -722,7 +722,7 @@ WorldMap::tile_data_at(Vector p) { int dirs = 0; - for(std::list::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) { + for(std::list::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); ++i) { TileMap* tilemap = *i; const Tile* tile = tilemap->get_tile((int)p.x, (int)p.y); int dirdata = tile->getData(); @@ -798,9 +798,9 @@ WorldMap::draw(DrawingContext& context) context.push_transform(); context.set_translation(camera_offset); - for(GameObjects::iterator i = game_objects.begin(); - i != game_objects.end(); ++i) { - GameObject* object = *i; + for(auto i = game_objects.begin(); i != game_objects.end(); ++i) + { + GameObjectPtr& object = *i; if(!panning || object != tux) { object->draw(context); } @@ -1034,16 +1034,25 @@ WorldMap::save_state() store_bool(vm, "perfect", level->perfect); level->statistics.serialize_to_squirrel(vm); - sq_newslot(vm, -3, SQFalse); + if(SQ_FAILED(sq_newslot(vm, -3, SQFalse))) + { + throw std::runtime_error("failed to create '" + name + "' table entry"); + } } - sq_newslot(vm, -3, SQFalse); + if(SQ_FAILED(sq_newslot(vm, -3, SQFalse))) + { + throw std::runtime_error("failed to create '" + name + "' table entry"); + } // overall statistics... total_stats.serialize_to_squirrel(vm); // push world into worlds table - sq_newslot(vm, -3, SQFalse); + if(SQ_FAILED(sq_newslot(vm, -3, SQFalse))) + { + throw std::runtime_error("failed to create '" + name + "' table entry"); + } } catch(std::exception& ) { sq_settop(vm, oldtop); } @@ -1184,7 +1193,7 @@ float WorldMap::get_width() const { float width = 0; - for(std::list::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) { + for(std::list::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); ++i) { TileMap* solids = *i; if (solids->get_width() > width) width = solids->get_width(); } @@ -1195,7 +1204,7 @@ float WorldMap::get_height() const { float height = 0; - for(std::list::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) { + for(std::list::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); ++i) { TileMap* solids = *i; if (solids->get_height() > height) height = solids->get_height(); }