X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fsupertux%2Fgame_session.cpp;h=4d7652d75c6d13506421ad89e89f3f941b1d1683;hb=82869e7a72c9bbcf9112df6a1cdd239361012567;hp=d0cc1271128c6c53422fc7311f8e957c9f9a7c7b;hpb=8bd7a82e3f24faa2a708acf1c10500098c6491db;p=supertux.git diff --git a/src/supertux/game_session.cpp b/src/supertux/game_session.cpp index d0cc12711..4d7652d75 100644 --- a/src/supertux/game_session.cpp +++ b/src/supertux/game_session.cpp @@ -30,22 +30,25 @@ #include "object/endsequence_walkright.hpp" #include "object/level_time.hpp" #include "object/player.hpp" +#include "scripting/scripting.hpp" +#include "scripting/squirrel_util.hpp" #include "scripting/squirrel_util.hpp" #include "supertux/gameconfig.hpp" #include "supertux/globals.hpp" #include "supertux/levelintro.hpp" +#include "supertux/levelset_screen.hpp" #include "supertux/menu/menu_storage.hpp" #include "supertux/menu/options_menu.hpp" #include "supertux/player_status.hpp" +#include "supertux/savegame.hpp" #include "supertux/screen_fade.hpp" #include "supertux/screen_manager.hpp" #include "supertux/sector.hpp" -#include "supertux/world_state.hpp" #include "util/file_system.hpp" #include "util/gettext.hpp" #include "worldmap/worldmap.hpp" -GameSession::GameSession(const std::string& levelfile_, WorldState& world_state, Statistics* statistics) : +GameSession::GameSession(const std::string& levelfile_, Savegame& savegame, Statistics* statistics) : level(), statistics_backdrop(Surface::create("images/engine/menu/score-backdrop.png")), scripts(), @@ -54,14 +57,14 @@ GameSession::GameSession(const std::string& levelfile_, WorldState& world_state, pause_menu_frame(), end_sequence(0), game_pause(false), - speed_before_pause(g_screen_manager->get_speed()), + speed_before_pause(ScreenManager::current()->get_speed()), levelfile(levelfile_), reset_sector(), reset_pos(), newsector(), newspawnpoint(), best_level_statistics(statistics), - m_world_state(world_state), + m_savegame(savegame), capture_demo_stream(0), capture_file(), playback_demo_stream(0), @@ -72,16 +75,17 @@ GameSession::GameSession(const std::string& levelfile_, WorldState& world_state, coins_at_start(), bonus_at_start(), max_fire_bullets_at_start(), - max_ice_bullets_at_start() + max_ice_bullets_at_start(), + active(false) { if (restart_level() != 0) throw std::runtime_error ("Initializing the level failed."); } int -GameSession::restart_level() +GameSession::restart_level(bool after_death) { - PlayerStatus* currentStatus = m_world_state.get_player_status(); + PlayerStatus* currentStatus = m_savegame.get_player_status(); coins_at_start = currentStatus->coins; bonus_at_start = currentStatus->bonus; max_fire_bullets_at_start = currentStatus->max_fire_bullets; @@ -95,7 +99,7 @@ GameSession::restart_level() game_pause = false; end_sequence = 0; - g_input_manager->reset(); + InputManager::current()->reset(); currentsector = 0; @@ -124,12 +128,16 @@ GameSession::restart_level() } } catch(std::exception& e) { log_fatal << "Couldn't start level: " << e.what() << std::endl; - g_screen_manager->pop_screen(); + ScreenManager::current()->pop_screen(); return (-1); } - - sound_manager->stop_music(); - currentsector->play_music(LEVEL_MUSIC); + if(after_death == true) { + currentsector->resume_music(); + } + else { + SoundManager::current()->stop_music(); + currentsector->play_music(LEVEL_MUSIC); + } if(capture_file != "") { int newSeed=0; // next run uses a new seed @@ -241,10 +249,12 @@ void GameSession::toggle_pause() { // pause - if(!game_pause) { - speed_before_pause = g_screen_manager->get_speed(); - g_screen_manager->set_speed(0); + if (!game_pause && !MenuManager::instance().is_active()) + { + speed_before_pause = ScreenManager::current()->get_speed(); + ScreenManager::current()->set_speed(0); MenuManager::instance().set_menu(MenuStorage::GAME_MENU); + SoundManager::current()->pause_music(); game_pause = true; } @@ -255,23 +265,29 @@ void GameSession::abort_level() { MenuManager::instance().clear_menu_stack(); - g_screen_manager->pop_screen(); + ScreenManager::current()->pop_screen(); currentsector->player->set_bonus(bonus_at_start); - PlayerStatus *currentStatus = m_world_state.get_player_status(); + PlayerStatus *currentStatus = m_savegame.get_player_status(); currentStatus->coins = coins_at_start; currentStatus->max_fire_bullets = max_fire_bullets_at_start; currentStatus->max_ice_bullets = max_ice_bullets_at_start; } +bool +GameSession::is_active() const +{ + return !game_pause && active && !end_sequence; +} + void -GameSession::set_editmode(bool edit_mode) +GameSession::set_editmode(bool edit_mode_) { - if (this->edit_mode == edit_mode) return; - this->edit_mode = edit_mode; + if (this->edit_mode == edit_mode_) return; + this->edit_mode = edit_mode_; - currentsector->get_players()[0]->set_edit_mode(edit_mode); + currentsector->get_players()[0]->set_edit_mode(edit_mode_); - if (edit_mode) { + if (edit_mode_) { // entering edit mode @@ -347,7 +363,7 @@ GameSession::process_events() // save input for demo? if(capture_demo_stream != 0) { - Controller *controller = g_input_manager->get_controller(); + Controller *controller = InputManager::current()->get_controller(); capture_demo_stream ->put(controller->hold(Controller::LEFT)); capture_demo_stream ->put(controller->hold(Controller::RIGHT)); capture_demo_stream ->put(controller->hold(Controller::UP)); @@ -366,7 +382,7 @@ GameSession::check_end_conditions() if(end_sequence && end_sequence->is_done()) { finish(true); } else if (!end_sequence && tux->is_dead()) { - restart_level(); + restart_level(true); } } @@ -402,23 +418,47 @@ GameSession::setup() int total_stats_to_be_collected = level->stats.total_coins + level->stats.total_badguys + level->stats.total_secrets; if ((!levelintro_shown) && (total_stats_to_be_collected > 0)) { levelintro_shown = true; - g_screen_manager->push_screen(std::unique_ptr(new LevelIntro(level.get(), best_level_statistics))); + active = false; + ScreenManager::current()->push_screen(std::unique_ptr(new LevelIntro(level.get(), best_level_statistics))); } } void +GameSession::leave() +{ +} + +void GameSession::update(float elapsed_time) { + // Set active flag + if(!active) + { + active = true; + } // handle controller - if(g_input_manager->get_controller()->pressed(Controller::PAUSE_MENU)) + if(InputManager::current()->get_controller()->pressed(Controller::ESCAPE) || + InputManager::current()->get_controller()->pressed(Controller::START)) + { on_escape_press(); + } + + if(InputManager::current()->get_controller()->pressed(Controller::CHEAT_MENU) && + g_config->developer_mode) + { + if (!MenuManager::instance().is_active()) + { + game_pause = true; + MenuManager::instance().set_menu(MenuStorage::CHEAT_MENU); + } + } process_events(); - MenuManager::instance().check_menu(); // Unpause the game if the menu has been closed if (game_pause && !MenuManager::instance().is_active()) { - g_screen_manager->set_speed(speed_before_pause); + ScreenManager::current()->set_speed(speed_before_pause); + SoundManager::current()->resume_music(); game_pause = false; } @@ -457,8 +497,11 @@ GameSession::update(float elapsed_time) } } + if(currentsector == NULL) + return; + // update sounds - if (currentsector && currentsector->camera) sound_manager->set_listener_position(currentsector->camera->get_center()); + if (currentsector->camera) SoundManager::current()->set_listener_position(currentsector->camera->get_center()); /* Handle music: */ if (end_sequence) @@ -488,10 +531,17 @@ GameSession::finish(bool win) if(win) { if(WorldMap::current()) + { WorldMap::current()->finished_level(level.get()); + } + + if (LevelsetScreen::current()) + { + LevelsetScreen::current()->finished_level(win); + } } - g_screen_manager->pop_screen(); + ScreenManager::current()->pop_screen(); } void @@ -539,33 +589,33 @@ GameSession::start_sequence(const std::string& sequencename) if (sequencename == "endsequence") { if (currentsector->get_players()[0]->get_physic().get_velocity_x() < 0) { - end_sequence = new EndSequenceWalkLeft(); + end_sequence = std::make_shared(); } else { - end_sequence = new EndSequenceWalkRight(); + end_sequence = std::make_shared(); } } else if (sequencename == "fireworks") { - end_sequence = new EndSequenceFireworks(); + end_sequence = std::make_shared(); } else { log_warning << "Unknown sequence '" << sequencename << "'. Ignoring." << std::endl; return; } /* slow down the game for end-sequence */ - g_screen_manager->set_speed(0.5f); + ScreenManager::current()->set_speed(0.5f); currentsector->add_object(end_sequence); end_sequence->start(); - sound_manager->play_music("music/leveldone.ogg", false); + SoundManager::current()->play_music("music/leveldone.ogg", false); currentsector->player->set_winning(); // Stop all clocks. - for(std::vector::iterator i = currentsector->gameobjects.begin(); + for(auto i = currentsector->gameobjects.begin(); i != currentsector->gameobjects.end(); ++i) { - GameObject* obj = *i; + GameObjectPtr obj = *i; - LevelTime* lt = dynamic_cast (obj); + auto lt = std::dynamic_pointer_cast(obj); if(lt) lt->stop(); } @@ -575,7 +625,7 @@ GameSession::start_sequence(const std::string& sequencename) void GameSession::drawstatus(DrawingContext& context) { - m_world_state.get_player_status()->draw(context); + m_savegame.get_player_status()->draw(context); // draw level stats while end_sequence is running if (end_sequence) {