X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fsupertux%2Fgame_session.cpp;h=4d7652d75c6d13506421ad89e89f3f941b1d1683;hb=82869e7a72c9bbcf9112df6a1cdd239361012567;hp=0dd39b82980d874a1b67b8d1906f63a80c4cd2bf;hpb=04270f0886aa08cb8fee7dba58d41975ddb1cb72;p=supertux.git diff --git a/src/supertux/game_session.cpp b/src/supertux/game_session.cpp index 0dd39b829..4d7652d75 100644 --- a/src/supertux/game_session.cpp +++ b/src/supertux/game_session.cpp @@ -75,14 +75,15 @@ GameSession::GameSession(const std::string& levelfile_, Savegame& savegame, Stat coins_at_start(), bonus_at_start(), max_fire_bullets_at_start(), - max_ice_bullets_at_start() + max_ice_bullets_at_start(), + active(false) { if (restart_level() != 0) throw std::runtime_error ("Initializing the level failed."); } int -GameSession::restart_level() +GameSession::restart_level(bool after_death) { PlayerStatus* currentStatus = m_savegame.get_player_status(); coins_at_start = currentStatus->coins; @@ -130,9 +131,13 @@ GameSession::restart_level() ScreenManager::current()->pop_screen(); return (-1); } - - SoundManager::current()->stop_music(); - currentsector->play_music(LEVEL_MUSIC); + if(after_death == true) { + currentsector->resume_music(); + } + else { + SoundManager::current()->stop_music(); + currentsector->play_music(LEVEL_MUSIC); + } if(capture_file != "") { int newSeed=0; // next run uses a new seed @@ -249,6 +254,7 @@ GameSession::toggle_pause() speed_before_pause = ScreenManager::current()->get_speed(); ScreenManager::current()->set_speed(0); MenuManager::instance().set_menu(MenuStorage::GAME_MENU); + SoundManager::current()->pause_music(); game_pause = true; } @@ -267,6 +273,12 @@ GameSession::abort_level() currentStatus->max_ice_bullets = max_ice_bullets_at_start; } +bool +GameSession::is_active() const +{ + return !game_pause && active && !end_sequence; +} + void GameSession::set_editmode(bool edit_mode_) { @@ -370,7 +382,7 @@ GameSession::check_end_conditions() if(end_sequence && end_sequence->is_done()) { finish(true); } else if (!end_sequence && tux->is_dead()) { - restart_level(); + restart_level(true); } } @@ -406,6 +418,7 @@ GameSession::setup() int total_stats_to_be_collected = level->stats.total_coins + level->stats.total_badguys + level->stats.total_secrets; if ((!levelintro_shown) && (total_stats_to_be_collected > 0)) { levelintro_shown = true; + active = false; ScreenManager::current()->push_screen(std::unique_ptr(new LevelIntro(level.get(), best_level_statistics))); } } @@ -418,13 +431,20 @@ GameSession::leave() void GameSession::update(float elapsed_time) { + // Set active flag + if(!active) + { + active = true; + } // handle controller - if(InputManager::current()->get_controller()->pressed(Controller::PAUSE_MENU)) + if(InputManager::current()->get_controller()->pressed(Controller::ESCAPE) || + InputManager::current()->get_controller()->pressed(Controller::START)) { on_escape_press(); } - if(InputManager::current()->get_controller()->pressed(Controller::CHEAT_MENU)) + if(InputManager::current()->get_controller()->pressed(Controller::CHEAT_MENU) && + g_config->developer_mode) { if (!MenuManager::instance().is_active()) { @@ -438,6 +458,7 @@ GameSession::update(float elapsed_time) // Unpause the game if the menu has been closed if (game_pause && !MenuManager::instance().is_active()) { ScreenManager::current()->set_speed(speed_before_pause); + SoundManager::current()->resume_music(); game_pause = false; } @@ -476,8 +497,11 @@ GameSession::update(float elapsed_time) } } + if(currentsector == NULL) + return; + // update sounds - if (currentsector && currentsector->camera) SoundManager::current()->set_listener_position(currentsector->camera->get_center()); + if (currentsector->camera) SoundManager::current()->set_listener_position(currentsector->camera->get_center()); /* Handle music: */ if (end_sequence) @@ -565,12 +589,12 @@ GameSession::start_sequence(const std::string& sequencename) if (sequencename == "endsequence") { if (currentsector->get_players()[0]->get_physic().get_velocity_x() < 0) { - end_sequence = new EndSequenceWalkLeft(); + end_sequence = std::make_shared(); } else { - end_sequence = new EndSequenceWalkRight(); + end_sequence = std::make_shared(); } } else if (sequencename == "fireworks") { - end_sequence = new EndSequenceFireworks(); + end_sequence = std::make_shared(); } else { log_warning << "Unknown sequence '" << sequencename << "'. Ignoring." << std::endl; return; @@ -586,12 +610,12 @@ GameSession::start_sequence(const std::string& sequencename) currentsector->player->set_winning(); // Stop all clocks. - for(std::vector::iterator i = currentsector->gameobjects.begin(); + for(auto i = currentsector->gameobjects.begin(); i != currentsector->gameobjects.end(); ++i) { - GameObject* obj = *i; + GameObjectPtr obj = *i; - LevelTime* lt = dynamic_cast (obj); + auto lt = std::dynamic_pointer_cast(obj); if(lt) lt->stop(); }