#include "sprite/sprite.hpp"
#include "sprite/sprite_manager.hpp"
#include "supertux/game_session.hpp"
+#include "supertux/gameconfig.hpp"
#include "supertux/globals.hpp"
#include "supertux/menu/menu_storage.hpp"
#include "supertux/menu/options_menu.hpp"
#include "worldmap/tux.hpp"
#include "worldmap/worldmap.hpp"
-
static const float CAMERA_PAN_SPEED = 5.0;
namespace worldmap {
if(!controller->pressed(Controller::UP))
enter_level = true;
}
- if(controller->pressed(Controller::PAUSE_MENU))
+ if(controller->pressed(Controller::START) ||
+ controller->pressed(Controller::ESCAPE))
{
on_escape_press();
}
- if(controller->pressed(Controller::CHEAT_MENU))
+ if(controller->pressed(Controller::CHEAT_MENU) &&
+ g_config->developer_mode)
{
MenuManager::instance().set_menu(MenuStorage::WORLDMAP_CHEAT_MENU);
}