tuxdev: [ Patch #1727 ] Screen effect interruption while loading level patch
[supertux.git] / src / worldmap / worldmap.cpp
index 39c2526..94513d2 100644 (file)
@@ -33,8 +33,8 @@
 #include "gettext.hpp"
 #include "log.hpp"
 #include "mainloop.hpp"
+#include "shrinkfade.hpp"
 #include "video/surface.hpp"
-#include "video/screen.hpp"
 #include "video/drawing_context.hpp"
 #include "sprite/sprite_manager.hpp"
 #include "audio/sound_manager.hpp"
 #include "control/joystickkeyboardcontroller.hpp"
 #include "object/background.hpp"
 #include "object/tilemap.hpp"
-#include "script_manager.hpp"
 #include "options_menu.hpp"
 #include "scripting/squirrel_error.hpp"
-#include "scripting/wrapper_util.hpp"
+#include "scripting/squirrel_util.hpp"
 #include "worldmap/level.hpp"
 #include "worldmap/special_tile.hpp"
 #include "worldmap/tux.hpp"
@@ -123,20 +122,24 @@ string_to_direction(const std::string& directory)
     return D_NORTH;
   else if (directory == "south")
     return D_SOUTH;
-  else
+  else if (directory == "none")
+    return D_NONE;
+  else {
+    log_warning << "unknown direction: \"" << directory << "\"" << std::endl;
     return D_NONE;
+  }
 }
 
 //---------------------------------------------------------------------------
 
-WorldMap::WorldMap(const std::string& filename)
-  : tux(0), solids(0)
+WorldMap::WorldMap(const std::string& filename, const std::string& force_spawnpoint)
+  : tux(0), solids(0), ambient_light( 1.0f, 1.0f, 1.0f, 1.0f ), force_spawnpoint(force_spawnpoint), in_level(false)
 {
   tile_manager.reset(new TileManager("images/worldmap.strf"));
-  
+
   tux = new Tux(this);
   add_object(tux);
-    
+
   name = "<no title>";
   music = "music/salcon.ogg";
 
@@ -151,16 +154,45 @@ WorldMap::WorldMap(const std::string& filename)
   worldmap_menu->add_entry(MNID_QUITWORLDMAP, _("Quit World"));
 
   load(filename);
+
+  // create a new squirrel table for the worldmap
+  using namespace Scripting;
+
+  sq_collectgarbage(global_vm);
+  sq_newtable(global_vm);
+  sq_pushroottable(global_vm);
+  if(SQ_FAILED(sq_setdelegate(global_vm, -2)))
+    throw Scripting::SquirrelError(global_vm, "Couldn't set worldmap_table delegate");
+
+  sq_resetobject(&worldmap_table);
+  if(SQ_FAILED(sq_getstackobj(global_vm, -1, &worldmap_table)))
+    throw Scripting::SquirrelError(global_vm, "Couldn't get table from stack");
+
+  sq_addref(global_vm, &worldmap_table);
+  sq_pop(global_vm, 1);
 }
 
 WorldMap::~WorldMap()
 {
+  using namespace Scripting;
+
+  for(ScriptList::iterator i = scripts.begin();
+      i != scripts.end(); ++i) {
+    HSQOBJECT& object = *i;
+    sq_release(global_vm, &object);
+  }
+  sq_release(global_vm, &worldmap_table);
+
+  sq_collectgarbage(global_vm);
+
   if(current_ == this)
     current_ = NULL;
 
   for(GameObjects::iterator i = game_objects.begin();
-      i != game_objects.end(); ++i)
-    delete *i;
+      i != game_objects.end(); ++i) {
+    GameObject* object = *i;
+    object->unref();
+  }
 
   for(SpawnPoints::iterator i = spawn_points.begin();
       i != spawn_points.end(); ++i) {
@@ -176,10 +208,36 @@ WorldMap::add_object(GameObject* object)
     solids = tilemap;
   }
 
+  object->ref();
   game_objects.push_back(object);
 }
 
 void
+WorldMap::move_to_spawnpoint(const std::string& spawnpoint)
+{
+  for(SpawnPoints::iterator i = spawn_points.begin(); i != spawn_points.end(); ++i) {
+    SpawnPoint* sp = *i;
+    if(sp->name == spawnpoint) {
+      Vector p = sp->pos;
+      tux->set_tile_pos(p);
+      tux->set_direction(sp->auto_dir);
+      return;
+    }
+  }
+  log_warning << "Spawnpoint '" << spawnpoint << "' not found." << std::endl;
+  if (spawnpoint != "main") {
+    move_to_spawnpoint("main");
+  }
+}
+
+void
+WorldMap::change(const std::string& filename, const std::string& force_spawnpoint)
+{
+  main_loop->exit_screen();
+  main_loop->push_screen(new WorldMap(filename, force_spawnpoint));
+}
+
+void
 WorldMap::load(const std::string& filename)
 {
   map_filename = filename;
@@ -194,11 +252,11 @@ WorldMap::load(const std::string& filename)
       throw std::runtime_error("file isn't a supertux-level file.");
 
     lisp->get("name", name);
-    
+
     const lisp::Lisp* sector = lisp->get_lisp("sector");
     if(!sector)
       throw std::runtime_error("No sector sepcified in worldmap file.");
-    
+
     lisp::ListIterator iter(sector);
     while(iter.next()) {
       if(iter.item() == "tilemap") {
@@ -207,21 +265,35 @@ WorldMap::load(const std::string& filename)
         add_object(new Background(*(iter.lisp())));
       } else if(iter.item() == "music") {
         iter.value()->get(music);
+      } else if(iter.item() == "init-script") {
+        iter.value()->get(init_script);
       } else if(iter.item() == "worldmap-spawnpoint") {
         SpawnPoint* sp = new SpawnPoint(iter.lisp());
         spawn_points.push_back(sp);
       } else if(iter.item() == "level") {
-        Level* level = new Level(levels_path, iter.lisp());
+        LevelTile* level = new LevelTile(levels_path, iter.lisp());
         levels.push_back(level);
-        game_objects.push_back(level);
+        add_object(level);
       } else if(iter.item() == "special-tile") {
         SpecialTile* special_tile = new SpecialTile(iter.lisp());
         special_tiles.push_back(special_tile);
-        game_objects.push_back(special_tile);
+        add_object(special_tile);
       } else if(iter.item() == "sprite-change") {
         SpriteChange* sprite_change = new SpriteChange(iter.lisp());
         sprite_changes.push_back(sprite_change);
-        game_objects.push_back(sprite_change);
+        add_object(sprite_change);
+      } else if(iter.item() == "teleporter") {
+        Teleporter* teleporter = new Teleporter(iter.lisp());
+        teleporters.push_back(teleporter);
+        add_object(teleporter);
+      } else if(iter.item() == "ambient-light") {
+        std::vector<float> vColor;
+        sector->get_vector( "ambient-light", vColor );
+        if(vColor.size() < 3) {
+          log_warning << "(ambient-light) requires a color as argument" << std::endl;
+        } else {
+          ambient_light = Color( vColor );
+        }
       } else if(iter.item() == "name") {
         // skip
       } else {
@@ -231,16 +303,7 @@ WorldMap::load(const std::string& filename)
     if(solids == 0)
       throw std::runtime_error("No solid tilemap specified");
 
-    // search for main spawnpoint
-    for(SpawnPoints::iterator i = spawn_points.begin();
-        i != spawn_points.end(); ++i) {
-      SpawnPoint* sp = *i;
-      if(sp->name == "main") {
-        Vector p = sp->pos;
-        tux->set_tile_pos(p);
-        break;
-      }
-    }
+    move_to_spawnpoint("main");
 
   } catch(std::exception& e) {
     std::stringstream msg;
@@ -251,19 +314,19 @@ WorldMap::load(const std::string& filename)
 }
 
 void
-WorldMap::get_level_title(Level& level)
+WorldMap::get_level_title(LevelTile& level)
 {
   /** get special_tile's title */
   level.title = "<no title>";
 
   try {
     lisp::Parser parser;
-    std::auto_ptr<lisp::Lisp> root (parser.parse(levels_path + level.name));
+    std::auto_ptr<lisp::Lisp> root (parser.parse(levels_path + level.get_name()));
 
     const lisp::Lisp* level_lisp = root->get_lisp("supertux-level");
     if(!level_lisp)
       return;
-    
+
     level_lisp->get("name", level.title);
   } catch(std::exception& e) {
     log_warning << "Problem when reading leveltitle: " << e.what() << std::endl;
@@ -274,8 +337,8 @@ WorldMap::get_level_title(Level& level)
 void WorldMap::calculate_total_stats()
 {
   total_stats.reset();
-  for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
-    Level* level = *i;
+  for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
+    LevelTile* level = *i;
     if (level->solved) {
       total_stats += level->statistics;
     }
@@ -354,18 +417,17 @@ WorldMap::path_ok(Direction direction, const Vector& old_pos, Vector* new_pos)
 }
 
 void
-WorldMap::finished_level(const std::string& filename)
+WorldMap::finished_level(Level* gamelevel)
 {
-  // TODO calculate level from filename?
-  (void) filename;
-  Level* level = at_level();
+  // TODO use Level* parameter here?
+  LevelTile* level = at_level();
 
   bool old_level_state = level->solved;
   level->solved = true;
   level->sprite->set_action("solved");
 
   // deal with statistics
-  level->statistics.merge(global_stats);
+  level->statistics.merge(gamelevel->stats);
   calculate_total_stats();
 
   save_state();
@@ -376,7 +438,7 @@ WorldMap::finished_level(const std::string& filename)
     // Try to detect the next direction to which we should walk
     // FIXME: Mostly a hack
     Direction dir = D_NONE;
-  
+
     const Tile* tile = at(tux->get_tile_pos());
 
     // first, test for crossroads
@@ -404,10 +466,8 @@ WorldMap::finished_level(const std::string& filename)
 
   if (level->extro_script != "") {
     try {
-      HSQUIRRELVM vm = ScriptManager::instance->create_thread();
-
       std::istringstream in(level->extro_script);
-      Scripting::compile_and_run(vm, in, "worldmap,extro_script");
+      run_script(in, "worldmap:extro_script");
     } catch(std::exception& e) {
       log_fatal << "Couldn't run level-extro-script: " << e.what() << std::endl;
     }
@@ -417,108 +477,123 @@ WorldMap::finished_level(const std::string& filename)
 void
 WorldMap::update(float delta)
 {
-  Menu* menu = Menu::current();
-  if(menu != NULL) {
-    menu->update();
+  if(!in_level) {
+    Menu* menu = Menu::current();
+    if(menu != NULL) {
+      menu->update();
 
-    if(menu == worldmap_menu.get()) {
-      switch (worldmap_menu->check())
-      {
-        case MNID_RETURNWORLDMAP: // Return to game  
-          Menu::set_current(0);
-          break;
-        case MNID_QUITWORLDMAP: // Quit Worldmap
-          main_loop->exit_screen();
-          break;
+      if(menu == worldmap_menu.get()) {
+        switch (worldmap_menu->check())
+        {
+          case MNID_RETURNWORLDMAP: // Return to game
+            Menu::set_current(0);
+            break;
+          case MNID_QUITWORLDMAP: // Quit Worldmap
+            main_loop->exit_screen();
+            break;
+        }
       }
+
+      return;
     }
 
-    return;
-  }
+    // update GameObjects
+    for(size_t i = 0; i < game_objects.size(); ++i) {
+      GameObject* object = game_objects[i];
+      object->update(delta);
+    }
 
-  // update GameObjects
-  for(GameObjects::iterator i = game_objects.begin();
-      i != game_objects.end(); ++i) {
-    GameObject* object = *i;
-    object->update(delta);
-  }
+    // remove old GameObjects
+    for(GameObjects::iterator i = game_objects.begin();
+        i != game_objects.end(); ) {
+      GameObject* object = *i;
+      if(!object->is_valid()) {
+        object->unref();
+        i = game_objects.erase(i);
+      } else {
+        ++i;
+      }
+    }
 
-  // remove old GameObjects
-  for(GameObjects::iterator i = game_objects.begin();
-      i != game_objects.end(); ) {
-    GameObject* object = *i;
-    if(!object->is_valid()) {
-      delete object;
-      i = game_objects.erase(i);
-    } else {
-      ++i;
+    // position "camera"
+    Vector tux_pos = tux->get_pos();
+    camera_offset.x = tux_pos.x - SCREEN_WIDTH/2;
+    camera_offset.y = tux_pos.y - SCREEN_HEIGHT/2;
+
+    if (camera_offset.x < 0)
+      camera_offset.x = 0;
+    if (camera_offset.y < 0)
+      camera_offset.y = 0;
+
+    if (camera_offset.x > solids->get_width()*32 - SCREEN_WIDTH)
+      camera_offset.x = solids->get_width()*32 - SCREEN_WIDTH;
+    if (camera_offset.y > solids->get_height()*32 - SCREEN_HEIGHT)
+      camera_offset.y = solids->get_height()*32 - SCREEN_HEIGHT;
+
+    // handle input
+    bool enter_level = false;
+    if(main_controller->pressed(Controller::ACTION)
+        || main_controller->pressed(Controller::JUMP)
+        || main_controller->pressed(Controller::MENU_SELECT))
+      enter_level = true;
+    if(main_controller->pressed(Controller::PAUSE_MENU))
+      on_escape_press();
+
+    // check for teleporters
+    Teleporter* teleporter = at_teleporter(tux->get_tile_pos());
+    if (teleporter && (teleporter->automatic || (enter_level && (!tux->is_moving())))) {
+      enter_level = false;
+      if (teleporter->worldmap != "") {
+        change(teleporter->worldmap, teleporter->spawnpoint);
+      } else {
+        // TODO: an animation, camera scrolling or a fading would be a nice touch
+        sound_manager->play("sounds/warp.wav");
+        tux->back_direction = D_NONE;
+        move_to_spawnpoint(teleporter->spawnpoint);
+      }
     }
-  }
 
-  // position "camera"
-  Vector tux_pos = tux->get_pos();
-  camera_offset.x = tux_pos.x - SCREEN_WIDTH/2;
-  camera_offset.y = tux_pos.y - SCREEN_HEIGHT/2;
-
-  if (camera_offset.x < 0)
-    camera_offset.x = 0;
-  if (camera_offset.y < 0)
-    camera_offset.y = 0;
-
-  if (camera_offset.x > solids->get_width()*32 - SCREEN_WIDTH)
-    camera_offset.x = solids->get_width()*32 - SCREEN_WIDTH;
-  if (camera_offset.y > solids->get_height()*32 - SCREEN_HEIGHT)
-    camera_offset.y = solids->get_height()*32 - SCREEN_HEIGHT;
-
-  // handle input
-  bool enter_level = false;
-  if(main_controller->pressed(Controller::ACTION)
-      || main_controller->pressed(Controller::JUMP)
-      || main_controller->pressed(Controller::MENU_SELECT))
-    enter_level = true;
-  if(main_controller->pressed(Controller::PAUSE_MENU))
-    on_escape_press();
-  
-  if (enter_level && !tux->is_moving())
-    {
-      /* Check special tile action */
-      SpecialTile* special_tile = at_special_tile();
-      if(special_tile)
-        {
-        if (special_tile->teleport_dest != Vector(-1,-1))
-          {
-          // TODO: an animation, camera scrolling or a fading would be a nice touch
-          sound_manager->play("sounds/warp.wav");
-          tux->back_direction = D_NONE;
-          tux->set_tile_pos(special_tile->teleport_dest);
-          SDL_Delay(1000);
+    // check for auto-play levels
+    LevelTile* level = at_level();
+    if (level && (level->auto_play) && (!level->solved) && (!tux->is_moving())) {
+      enter_level = true;
+      level->solved = true;
+    }
+
+    if (enter_level && !tux->is_moving())
+      {
+        /* Check level action */
+        LevelTile* level = at_level();
+        if (!level) {
+          //Respawn if player on a tile with no level and nowhere to go.
+          const Tile* tile = at(tux->get_tile_pos());
+          if(!( tile->getData() & ( Tile::WORLDMAP_NORTH |  Tile::WORLDMAP_SOUTH | Tile::WORLDMAP_WEST | Tile::WORLDMAP_EAST ))){
+            log_warning << "Player at illegal position " << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << " respawning." << std::endl;
+            move_to_spawnpoint("main");
+            return;
           }
+          log_warning << "No level to enter at: " << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
+          return;
         }
 
-      /* Check level action */
-      Level* level = at_level();
-      if (!level) {
-        log_warning << "No level to enter at: " << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
-        return;
-      }
-
-      if (level->pos == tux->get_tile_pos()) {
-        // do a shriking fade to the level
-        shrink_fade(Vector((level->pos.x*32 + 16 + camera_offset.x),
-                           (level->pos.y*32 + 16 + camera_offset.y)), 500);
-
-        try {
-          main_loop->push_screen(new GameSession(
-                levels_path + level->name, &level->statistics));
-        } catch(std::exception& e) {
-          log_fatal << "Couldn't load level: " << e.what() << std::endl;
+        if (level->pos == tux->get_tile_pos()) {
+          try {
+            Vector shrinkpos = Vector(level->pos.x*32 + 16 - camera_offset.x,
+                                      level->pos.y*32 + 16 - camera_offset.y);
+            std::string levelfile = levels_path + level->get_name();
+            main_loop->push_screen(new GameSession(levelfile, &level->statistics),
+                                   new ShrinkFade(shrinkpos, 0.5));
+            in_level = true;
+          } catch(std::exception& e) {
+            log_fatal << "Couldn't load level: " << e.what() << std::endl;
+          }
         }
       }
-    }
-  else
-    {
-//      tux->set_direction(input_direction);
-    }
+    else
+      {
+  //      tux->set_direction(input_direction);
+      }
+  }
 }
 
 const Tile*
@@ -527,11 +602,11 @@ WorldMap::at(Vector p)
   return solids->get_tile((int) p.x, (int) p.y);
 }
 
-Level*
+LevelTile*
 WorldMap::at_level()
 {
-  for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
-    Level* level = *i;
+  for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
+    LevelTile* level = *i;
     if (level->pos == tux->get_tile_pos())
       return level;
   }
@@ -546,7 +621,7 @@ WorldMap::at_special_tile()
       i != special_tiles.end(); ++i) {
     SpecialTile* special_tile = *i;
     if (special_tile->pos == tux->get_tile_pos())
-      return special_tile; 
+      return special_tile;
   }
 
   return NULL;
@@ -565,18 +640,30 @@ WorldMap::at_sprite_change(const Vector& pos)
   return NULL;
 }
 
+Teleporter*
+WorldMap::at_teleporter(const Vector& pos)
+{
+  for(std::vector<Teleporter*>::iterator i = teleporters.begin(); i != teleporters.end(); ++i) {
+    Teleporter* teleporter = *i;
+    if(teleporter->pos == pos) return teleporter;
+  }
+
+  return NULL;
+}
+
 void
 WorldMap::draw(DrawingContext& context)
 {
+  context.set_ambient_color( ambient_light );
   context.push_transform();
   context.set_translation(camera_offset);
-  
+
   for(GameObjects::iterator i = game_objects.begin();
       i != game_objects.end(); ++i) {
     GameObject* object = *i;
     object->draw(context);
   }
-  
+
   draw_status(context);
   context.pop_transform();
 }
@@ -586,13 +673,13 @@ WorldMap::draw_status(DrawingContext& context)
 {
   context.push_transform();
   context.set_translation(Vector(0, 0));
+
   player_status->draw(context);
 
   if (!tux->is_moving()) {
-    for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
-      Level* level = *i;
-      
+    for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
+      LevelTile* level = *i;
+
       if (level->pos == tux->get_tile_pos()) {
         if(level->title == "")
           get_level_title(*level);
@@ -601,7 +688,20 @@ WorldMap::draw_status(DrawingContext& context)
             Vector(SCREEN_WIDTH/2,
               SCREEN_HEIGHT - white_text->get_height() - 30),
             CENTER_ALLIGN, LAYER_FOREGROUND1);
-        
+
+        // if level is solved, draw level picture behind stats
+        /*
+        if (level->solved) {
+          if (const Surface* picture = level->get_picture()) {
+            Vector pos = Vector(SCREEN_WIDTH - picture->get_width(), SCREEN_HEIGHT - picture->get_height());
+            context.push_transform();
+            context.set_alpha(0.5);
+            context.draw_surface(picture, pos, LAYER_FOREGROUND1-1);
+            context.pop_transform();
+          }
+        }
+        */
+
         level->statistics.draw_worldmap_info(context);
         break;
       }
@@ -610,22 +710,30 @@ WorldMap::draw_status(DrawingContext& context)
     for(SpecialTiles::iterator i = special_tiles.begin();
         i != special_tiles.end(); ++i) {
       SpecialTile* special_tile = *i;
-      
+
       if (special_tile->pos == tux->get_tile_pos()) {
         /* Display an in-map message in the map, if any as been selected */
         if(!special_tile->map_message.empty() && !special_tile->passive_message)
-          context.draw_text(gold_text, special_tile->map_message, 
+          context.draw_text(gold_text, special_tile->map_message,
               Vector(SCREEN_WIDTH/2,
                 SCREEN_HEIGHT - white_text->get_height() - 60),
               CENTER_ALLIGN, LAYER_FOREGROUND1);
         break;
       }
     }
+
+    // display teleporter messages
+    Teleporter* teleporter = at_teleporter(tux->get_tile_pos());
+    if (teleporter && (teleporter->message != "")) {
+      Vector pos = Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - white_text->get_height() - 30);
+      context.draw_text(white_text, teleporter->message, pos, CENTER_ALLIGN, LAYER_FOREGROUND1);
+    }
+
   }
-  
+
   /* Display a passive message in the map, if needed */
   if(passive_message_timer.started())
-    context.draw_text(gold_text, passive_message, 
+    context.draw_text(gold_text, passive_message,
             Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - white_text->get_height() - 60),
             CENTER_ALLIGN, LAYER_FOREGROUND1);
 
@@ -640,6 +748,42 @@ WorldMap::setup()
 
   current_ = this;
   load_state();
+
+  // if force_spawnpoint was set, move Tux there, then clear force_spawnpoint
+  if (force_spawnpoint != "") {
+    move_to_spawnpoint(force_spawnpoint);
+    force_spawnpoint = "";
+  }
+
+  tux->setup();
+
+  // register worldmap_table as worldmap in scripting
+  using namespace Scripting;
+
+  sq_pushroottable(global_vm);
+  sq_pushstring(global_vm, "worldmap", -1);
+  sq_pushobject(global_vm, worldmap_table);
+  if(SQ_FAILED(sq_createslot(global_vm, -3)))
+    throw SquirrelError(global_vm, "Couldn't set worldmap in roottable");
+  sq_pop(global_vm, 1);
+
+  if(init_script != "") {
+    std::istringstream in(init_script);
+    run_script(in, "WorldMap::init");
+  }
+}
+
+void
+WorldMap::leave()
+{
+  // remove worldmap_table from roottable
+  using namespace Scripting;
+
+  sq_pushroottable(global_vm);
+  sq_pushstring(global_vm, "worldmap", -1);
+  if(SQ_FAILED(sq_deleteslot(global_vm, -2, SQFalse)))
+    throw SquirrelError(global_vm, "Couldn't unset worldmap in roottable");
+  sq_pop(global_vm, 1);
 }
 
 static void store_float(HSQUIRRELVM vm, const char* name, float val)
@@ -684,7 +828,7 @@ static float read_float(HSQUIRRELVM vm, const char* name)
     msg << "Couldn't get float value for '" << name << "' from table";
     throw Scripting::SquirrelError(vm, msg.str());
   }
-  
+
   float result;
   if(SQ_FAILED(sq_getfloat(vm, -1, &result))) {
     std::ostringstream msg;
@@ -704,7 +848,7 @@ static std::string read_string(HSQUIRRELVM vm, const char* name)
     msg << "Couldn't get string value for '" << name << "' from table";
     throw Scripting::SquirrelError(vm, msg.str());
   }
-  
+
   const char* result;
   if(SQ_FAILED(sq_getstring(vm, -1, &result))) {
     std::ostringstream msg;
@@ -723,8 +867,8 @@ static bool read_bool(HSQUIRRELVM vm, const char* name)
     std::ostringstream msg;
     msg << "Couldn't get bool value for '" << name << "' from table";
     throw Scripting::SquirrelError(vm, msg.str());
-  } 
-  
+  }
+
   SQBool result;
   if(SQ_FAILED(sq_getbool(vm, -1, &result))) {
     std::ostringstream msg;
@@ -739,7 +883,9 @@ static bool read_bool(HSQUIRRELVM vm, const char* name)
 void
 WorldMap::save_state()
 {
-  HSQUIRRELVM vm = ScriptManager::instance->get_vm();
+  using namespace Scripting;
+
+  HSQUIRRELVM vm = global_vm;
   int oldtop = sq_gettop(vm);
 
   try {
@@ -761,7 +907,7 @@ WorldMap::save_state()
       if(SQ_FAILED(sq_get(vm, -2)))
         throw Scripting::SquirrelError(vm, "Couldn't create.get state.worlds");
     }
-    
+
     sq_pushstring(vm, map_filename.c_str(), map_filename.length());
     if(SQ_FAILED(sq_deleteslot(vm, -2, SQFalse)))
       sq_pop(vm, 1);
@@ -773,32 +919,32 @@ WorldMap::save_state()
     // store tux
     sq_pushstring(vm, "tux", -1);
     sq_newtable(vm);
-    
+
     store_float(vm, "x", tux->get_tile_pos().x);
     store_float(vm, "y", tux->get_tile_pos().y);
     store_string(vm, "back", direction_to_string(tux->back_direction));
 
     sq_createslot(vm, -3);
-    
+
     // levels...
     sq_pushstring(vm, "levels", -1);
     sq_newtable(vm);
 
-    for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
-      Level* level = *i;
-      
+    for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
+      LevelTile* level = *i;
+
       if (level->solved) {
-        sq_pushstring(vm, level->name.c_str(), -1);
+        sq_pushstring(vm, level->get_name().c_str(), -1);
         sq_newtable(vm);
 
-        store_bool(vm, "solved", true);            
+        store_bool(vm, "solved", true);
         // TODO write statistics
         // i->statistics.write(writer);
 
         sq_createslot(vm, -3);
       }
     }
-    
+
     sq_createslot(vm, -3);
 
     // push world into worlds table
@@ -813,9 +959,11 @@ WorldMap::save_state()
 void
 WorldMap::load_state()
 {
-  HSQUIRRELVM vm = ScriptManager::instance->get_vm();
+  using namespace Scripting;
+
+  HSQUIRRELVM vm = global_vm;
   int oldtop = sq_gettop(vm);
+
   try {
     // get state table
     sq_pushroottable(vm);
@@ -852,9 +1000,9 @@ WorldMap::load_state()
     if(SQ_FAILED(sq_get(vm, -2)))
       throw Scripting::SquirrelError(vm, "Couldn't get levels");
 
-    for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
-      Level* level = *i;
-      sq_pushstring(vm, level->name.c_str(), -1);
+    for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
+      LevelTile* level = *i;
+      sq_pushstring(vm, level->get_name().c_str(), -1);
       if(SQ_SUCCEEDED(sq_get(vm, -2))) {
         level->solved = read_bool(vm, "solved");
         level->sprite->set_action(level->solved ? "solved" : "default");
@@ -868,6 +1016,8 @@ WorldMap::load_state()
     log_debug << "Not loading worldmap state: " << e.what() << std::endl;
   }
   sq_settop(vm, oldtop);
+
+  in_level = false;
 }
 
 size_t
@@ -880,14 +1030,48 @@ size_t
 WorldMap::solved_level_count()
 {
   size_t count = 0;
-  for(Levels::iterator i = levels.begin(); i != levels.end(); ++i) {
-    Level* level = *i;
-    
+  for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
+    LevelTile* level = *i;
+
     if(level->solved)
       count++;
   }
 
   return count;
 }
-    
+
+HSQUIRRELVM
+WorldMap::run_script(std::istream& in, const std::string& sourcename)
+{
+  using namespace Scripting;
+
+  // garbage collect thread list
+  for(ScriptList::iterator i = scripts.begin();
+      i != scripts.end(); ) {
+    HSQOBJECT& object = *i;
+    HSQUIRRELVM vm = object_to_vm(object);
+
+    if(sq_getvmstate(vm) != SQ_VMSTATE_SUSPENDED) {
+      sq_release(global_vm, &object);
+      i = scripts.erase(i);
+      continue;
+    }
+
+    ++i;
+  }
+
+  HSQOBJECT object = create_thread(global_vm);
+  scripts.push_back(object);
+
+  HSQUIRRELVM vm = object_to_vm(object);
+
+  // set worldmap_table as roottable for the thread
+  sq_pushobject(vm, worldmap_table);
+  sq_setroottable(vm);
+
+  compile_and_run(vm, in, sourcename);
+
+  return vm;
+}
+
 } // namespace WorldMapNS