moving(),
ghost_mode()
{
- sprite = sprite_manager->create("images/worldmap/common/tux.sprite");
+ sprite = SpriteManager::current()->create("images/worldmap/common/tux.sprite");
offset = 0;
moving = false;
void
Tux::updateInputDirection()
{
- Controller* controller_ = g_input_manager->get_controller();
+ Controller* controller_ = InputManager::current()->get_controller();
if(controller_->hold(Controller::UP))
input_direction = D_NORTH;
else if(controller_->hold(Controller::DOWN))