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Worldmap now supports an additional level sprite action that indicates completion...
[supertux.git]
/
src
/
worldmap
/
level.hpp
diff --git
a/src/worldmap/level.hpp
b/src/worldmap/level.hpp
index
54b62e6
..
8730d29
100644
(file)
--- a/
src/worldmap/level.hpp
+++ b/
src/worldmap/level.hpp
@@
-43,6
+43,7
@@
public:
Vector pos;
std::string title;
bool solved;
+ bool perfect;
bool auto_play; /**< true if Tux should automatically enter this level if it's unfinished */
SpritePtr sprite;