#include <config.h>
#include "supertux/gameconfig.hpp"
-#include "video/gl/gl_lightmap.hpp"
-#include "video/gl/gl_renderer.hpp"
-#include "video/gl/gl_surface_data.hpp"
-#include "video/gl/gl_texture.hpp"
#include "video/lightmap.hpp"
#include "video/renderer.hpp"
#include "video/sdl/sdl_lightmap.hpp"
#include "video/texture.hpp"
#include "video/video_systems.hpp"
+#ifdef HAVE_OPENGL
+#include "video/gl/gl_lightmap.hpp"
+#include "video/gl/gl_renderer.hpp"
+#include "video/gl/gl_surface_data.hpp"
+#include "video/gl/gl_texture.hpp"
+#endif
+
Renderer*
VideoSystem::new_renderer()
{
{
case AUTO_VIDEO:
#ifdef HAVE_OPENGL
- log_info << "new GL renderer\n";
- return new GLRenderer();
-#else
- log_warning << "new SDL renderer\n";
- return new SDLRenderer();
+ try {
+ log_info << "new GL renderer\n";
+ return new GLRenderer();
+ } catch(std::runtime_error& e) {
+ log_warning << "Error creating GL renderer: " << e.what() << std::endl;
#endif
+ log_warning << "new SDL renderer\n";
+ return new SDLRenderer();
#ifdef HAVE_OPENGL
+ }
case OPENGL:
log_info << "new GL renderer\n";
return new GLRenderer();
#endif
case PURE_SDL:
- log_warning << "new SDL renderer\n";
+ log_info << "new SDL renderer\n";
return new SDLRenderer();
default:
assert(0 && "invalid video system in config");