*/
class Texture
{
-protected:
- std::string filename;
+private:
+ friend class TextureManager;
+ /* The name under which this texture is cached by the texture manager,
+ * or the empty string if not. */
+ std::string cache_filename;
public:
- Texture() : filename() {}
+ Texture() : cache_filename() {}
virtual ~Texture()
{
- if (texture_manager)
- texture_manager->release(this);
+ if (texture_manager && cache_filename != "")
+ /* The cache entry is now useless: its weak pointer to us has been
+ * cleared. Remove the entry altogether to save memory. */
+ texture_manager->reap_cache_entry(cache_filename);
}
virtual unsigned int get_texture_width() const = 0;
virtual unsigned int get_image_width() const = 0;
virtual unsigned int get_image_height() const = 0;
- std::string get_filename() const
- {
- return filename;
- }
-
- void set_filename(std::string filename)
- {
- this->filename = filename;
- }
-
private:
Texture(const Texture&);
Texture& operator=(const Texture&);