width, height,
SDL_WINDOW_OPENGL );
SDL_GLContext glcontext = SDL_GL_CreateContext(window);
+ renderer = SDL_CreateRenderer(window, -1, 0);
+
if(window == 0) {
std::stringstream msg;
void
SDLRenderer::flip()
{
- SDL_Flip(screen);
+ SDL_RenderPresent(renderer);
}
void