Added some m_ prefixes to member variables in GLRenderer and related classes
[supertux.git] / src / video / gl / gl_renderer.cpp
index d5f71fe..2c813f3 100644 (file)
 #endif
 
 GLRenderer::GLRenderer() :
-  window(),
-  glcontext(),
-  viewport(),
-  desktop_size(0, 0),
-  fullscreen_active(false)
+  m_window(),
+  m_glcontext(),
+  m_viewport(),
+  m_desktop_size(0, 0),
+  m_fullscreen_active(false)
 {
   Renderer::instance_ = this;
 
   SDL_DisplayMode mode;
   SDL_GetCurrentDisplayMode(0, &mode);
-  desktop_size = Size(mode.w, mode.h);
+  m_desktop_size = Size(mode.w, mode.h);
 
   if(texture_manager != 0)
     texture_manager->save_textures();
@@ -104,8 +104,8 @@ GLRenderer::GLRenderer() :
 
 GLRenderer::~GLRenderer()
 {
-  SDL_GL_DeleteContext(glcontext);
-  SDL_DestroyWindow(window);
+  SDL_GL_DeleteContext(m_glcontext);
+  SDL_DestroyWindow(m_window);
 }
 
 void
@@ -181,7 +181,7 @@ void
 GLRenderer::flip()
 {
   assert_gl("drawing");
-  SDL_GL_SwapWindow(window);
+  SDL_GL_SwapWindow(m_window);
 }
 
 void
@@ -198,18 +198,18 @@ GLRenderer::apply_config()
   apply_video_mode();
 
   Size target_size = g_config->use_fullscreen ?
-    ((g_config->fullscreen_size == Size(0, 0)) ? desktop_size : g_config->fullscreen_size) :
+    ((g_config->fullscreen_size == Size(0, 0)) ? m_desktop_size : g_config->fullscreen_size) :
     g_config->window_size;
 
   float pixel_aspect_ratio = 1.0f;
   if (g_config->aspect_size != Size(0, 0))
   {
-    pixel_aspect_ratio = calculate_pixel_aspect_ratio(desktop_size,
+    pixel_aspect_ratio = calculate_pixel_aspect_ratio(m_desktop_size,
                                                       g_config->aspect_size);
   }
   else if (g_config->use_fullscreen)
   {
-    pixel_aspect_ratio = calculate_pixel_aspect_ratio(desktop_size,
+    pixel_aspect_ratio = calculate_pixel_aspect_ratio(m_desktop_size,
                                                       target_size);
   }
 
@@ -223,21 +223,21 @@ GLRenderer::apply_config()
                      g_config->magnification,
                      scale,
                      logical_size,
-                     viewport);
+                     m_viewport);
 
   SCREEN_WIDTH = logical_size.width;
   SCREEN_HEIGHT = logical_size.height;
 
-  if (viewport.x != 0 || viewport.y != 0)
+  if (m_viewport.x != 0 || m_viewport.y != 0)
   {
     // Clear both buffers so that we get a clean black border without junk
     glClear(GL_COLOR_BUFFER_BIT);
-    SDL_GL_SwapWindow(window);
+    SDL_GL_SwapWindow(m_window);
     glClear(GL_COLOR_BUFFER_BIT);
-    SDL_GL_SwapWindow(window);
+    SDL_GL_SwapWindow(m_window);
   }
 
-  glViewport(viewport.x, viewport.y, viewport.w, viewport.h);
+  glViewport(m_viewport.x, m_viewport.y, m_viewport.w, m_viewport.h);
 
   glMatrixMode(GL_PROJECTION);
   glLoadIdentity();
@@ -253,18 +253,18 @@ GLRenderer::apply_config()
 void
 GLRenderer::apply_video_mode()
 {
-  if (window)
+  if (m_window)
   {
     if (!g_config->use_fullscreen)
     {
-      SDL_SetWindowFullscreen(window, 0);
+      SDL_SetWindowFullscreen(m_window, 0);
     }
     else
     {
       if (g_config->fullscreen_size.width == 0 &&
           g_config->fullscreen_size.height == 0)
       {
-        if (SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP) != 0)
+        if (SDL_SetWindowFullscreen(m_window, SDL_WINDOW_FULLSCREEN_DESKTOP) != 0)
         {
           log_warning << "failed to switch to desktop fullscreen mode: "
                       << SDL_GetError() << std::endl;
@@ -283,7 +283,7 @@ GLRenderer::apply_video_mode()
         mode.refresh_rate = g_config->fullscreen_refresh_rate;
         mode.driverdata = 0;
 
-        if (SDL_SetWindowDisplayMode(window, &mode) != 0)
+        if (SDL_SetWindowDisplayMode(m_window, &mode) != 0)
         {
           log_warning << "failed to set display mode: "
                       << mode.w << "x" << mode.h << "@" << mode.refresh_rate << ": "
@@ -291,7 +291,7 @@ GLRenderer::apply_video_mode()
         }
         else
         {
-          if (SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN) != 0)
+          if (SDL_SetWindowFullscreen(m_window, SDL_WINDOW_FULLSCREEN) != 0)
           {
             log_warning << "failed to switch to fullscreen mode: "
                         << mode.w << "x" << mode.h << "@" << mode.refresh_rate << ": "
@@ -315,7 +315,7 @@ GLRenderer::apply_video_mode()
       if (g_config->fullscreen_size == Size(0, 0))
       {
         flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
-        size = desktop_size;
+        size = m_desktop_size;
       }
       else
       {
@@ -329,11 +329,11 @@ GLRenderer::apply_video_mode()
       size = g_config->window_size;
     }
 
-    window = SDL_CreateWindow("SuperTux",
+    m_window = SDL_CreateWindow("SuperTux",
                               SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
                               size.width, size.height,
                               flags);
-    if (!window)
+    if (!m_window)
     {
       std::ostringstream msg;
       msg << "Couldn't set video mode " << size.width << "x" << size.height << ": " << SDL_GetError();
@@ -341,12 +341,12 @@ GLRenderer::apply_video_mode()
     }
     else
     {
-      glcontext = SDL_GL_CreateContext(window);
+      m_glcontext = SDL_GL_CreateContext(m_window);
 
       SCREEN_WIDTH = size.width;
       SCREEN_HEIGHT = size.height;
 
-      fullscreen_active = g_config->use_fullscreen;
+      m_fullscreen_active = g_config->use_fullscreen;
     }
   }
 }
@@ -394,8 +394,8 @@ GLRenderer::draw_inverse_ellipse(const DrawingRequest& request)
 Vector
 GLRenderer::to_logical(int physical_x, int physical_y)
 {
-  return Vector(static_cast<float>(physical_x - viewport.x) * SCREEN_WIDTH / viewport.w,
-                static_cast<float>(physical_y - viewport.y) * SCREEN_HEIGHT / viewport.h);
+  return Vector(static_cast<float>(physical_x - m_viewport.x) * SCREEN_WIDTH / m_viewport.w,
+                static_cast<float>(physical_y - m_viewport.y) * SCREEN_HEIGHT / m_viewport.h);
 }
 
 void
@@ -403,7 +403,7 @@ GLRenderer::set_gamma(float gamma)
 {
   Uint16 ramp[256];
   SDL_CalculateGammaRamp(gamma, ramp);
-  SDL_SetWindowGammaRamp(window, ramp, ramp, ramp);
+  SDL_SetWindowGammaRamp(m_window, ramp, ramp, ramp);
 }
 
 /* EOF */