Added some m_ prefixes to member variables in GLRenderer and related classes
[supertux.git] / src / video / gl / gl_lightmap.hpp
index 0cd473c..5c4ad5d 100644 (file)
@@ -40,14 +40,14 @@ public:
   void get_light(const DrawingRequest& request) const;
 
 private:
-  static const int LIGHTMAP_DIV = 5;
-
-  boost::shared_ptr<GLTexture> lightmap;
-  int lightmap_width;
-  int lightmap_height;
-  float lightmap_uv_right;
-  float lightmap_uv_bottom;
-  GLfloat old_viewport[4]; //holds vieport before redefining in start_draw - returned from glGet
+  static const int s_LIGHTMAP_DIV = 5;
+
+  boost::shared_ptr<GLTexture> m_lightmap;
+  int m_lightmap_width;
+  int m_lightmap_height;
+  float m_lightmap_uv_right;
+  float m_lightmap_uv_bottom;
+  GLfloat m_old_viewport[4]; //holds vieport before redefining in start_draw - returned from glGet
 
 private:
   GLLightmap(const GLLightmap&);