void get_light(const DrawingRequest& request) const;
private:
- static const int LIGHTMAP_DIV = 5;
-
- boost::shared_ptr<GLTexture> lightmap;
- int lightmap_width;
- int lightmap_height;
- float lightmap_uv_right;
- float lightmap_uv_bottom;
- GLfloat old_viewport[4]; //holds vieport before redefining in start_draw - returned from glGet
+ static const int s_LIGHTMAP_DIV = 5;
+
+ boost::shared_ptr<GLTexture> m_lightmap;
+ int m_lightmap_width;
+ int m_lightmap_height;
+ float m_lightmap_uv_right;
+ float m_lightmap_uv_bottom;
+ GLfloat m_old_viewport[4]; //holds vieport before redefining in start_draw - returned from glGet
private:
GLLightmap(const GLLightmap&);