std::vector<ImageSpec> imagespecs;
std::vector<Surface*> images;
- /** tile attributes */
+ /// tile attributes
uint32_t attributes;
/** General purpose data attached to a tile (content of a box, type of coin)*/
~Tile();
/** Draw a tile on the screen */
- void draw(DrawingContext& context, const Vector& pos, int layer) const;
+ void draw(DrawingContext& context, const Vector& pos, int z_pos) const;
unsigned int getID() const
{ return id; }