public:
~World();
- void save_state();
- void load_state();
-
- int get_num_levels() const;
- int get_num_solved_levels() const;
-
- std::string get_level_filename(unsigned int i) const;
std::string get_basedir() const;
std::string get_title() const;
- PlayerStatus* get_player_status() const { return m_world_state->get_player_status(); }
-
- void run();
-
bool hide_from_contribs() const { return m_hide_from_contribs; }
+
bool is_levelset() const { return m_is_levelset; }
+ bool is_worldmap() const { return !m_is_levelset; }
+
+ std::string get_worldmap_filename() const { return m_worldmap_filename; }
+ std::string get_savegame_filename() const { return m_savegame_filename; }
private:
- std::vector<std::string> m_levels;
std::string m_basedir;
std::string m_worldmap_filename;
std::string m_savegame_filename;
- HSQOBJECT m_world_thread;
+
std::string m_title;
std::string m_description;
- std::unique_ptr<WorldState> m_world_state;
-
bool m_hide_from_contribs;
bool m_is_levelset;