*/
void unserialize_from_squirrel(HSQUIRRELVM vm);
- void draw_worldmap_info(DrawingContext& context); /**< draw worldmap stat HUD */
+ void draw_worldmap_info(DrawingContext& context, float target_time); /**< draw worldmap stat HUD */
void draw_endseq_panel(DrawingContext& context, Statistics* best_stats, SurfacePtr backdrop); /**< draw panel shown during level's end sequence */
void zero(); /**< Set stats to zero */