bool nextpush;
/// measured fps
float fps;
- std::auto_ptr<Screen> next_screen;
- std::auto_ptr<Screen> current_screen;
- std::auto_ptr<Console> console;
- std::auto_ptr<ScreenFade> screen_fade;
+ std::unique_ptr<Screen> next_screen;
+ std::unique_ptr<Screen> current_screen;
+ std::unique_ptr<Console> console;
+ std::unique_ptr<ScreenFade> screen_fade;
std::vector<Screen*> screen_stack;
bool screenshot_requested; /**< true if a screenshot should be taken after the next frame has been rendered */
};