void
ScreenManager::process_events()
{
- g_main_controller->update();
+ g_jk_controller->update();
Uint8* keystate = SDL_GetKeyState(NULL);
SDL_Event event;
while(SDL_PollEvent(&event))
{
- g_main_controller->process_event(event);
+ g_jk_controller->process_event(event);
if(MenuManager::current() != NULL)
MenuManager::current()->event(event);