screen_stack(),
screenshot_requested(false)
{
- using namespace Scripting;
+ using namespace scripting;
TimeScheduler::instance = new TimeScheduler();
}
ScreenManager::~ScreenManager()
{
- using namespace Scripting;
+ using namespace scripting;
delete TimeScheduler::instance;
TimeScheduler::instance = NULL;
void
ScreenManager::update_gamelogic(float elapsed_time)
{
- Scripting::update_debugger();
- Scripting::TimeScheduler::instance->update(game_time);
+ scripting::update_debugger();
+ scripting::TimeScheduler::instance->update(game_time);
current_screen->update(elapsed_time);
if (MenuManager::current() != NULL)
MenuManager::current()->update();