{
context.draw_surface(coin_surface,
Vector(SCREEN_WIDTH - BORDER_X - coin_surface->get_width() - Resources::fixed_font->get_text_width(coins_text),
- BORDER_Y + 1 + Resources::fixed_font->get_text_height(coins_text) + 5) * player_id),
+ BORDER_Y + 1 + (Resources::fixed_font->get_text_height(coins_text) + 5) * player_id),
LAYER_HUD);
}
context.draw_text(Resources::fixed_font,