#include "badguy/flyingsnowball.hpp"
#include "badguy/ghostflame.hpp"
#include "badguy/ghosttree.hpp"
+#include "badguy/goldbomb.hpp"
#include "badguy/haywire.hpp"
#include "badguy/iceflame.hpp"
#include "badguy/igel.hpp"
#include "badguy/jumpy.hpp"
#include "badguy/kamikazesnowball.hpp"
#include "badguy/kugelblitz.hpp"
+#include "badguy/livefire.hpp"
#include "badguy/mole.hpp"
#include "badguy/mole_rock.hpp"
#include "badguy/mrbomb.hpp"
#include "badguy/totem.hpp"
#include "badguy/treewillowisp.hpp"
#include "badguy/walking_badguy.hpp"
-#include "badguy/walkingflame.hpp"
#include "badguy/walkingleaf.hpp"
#include "badguy/willowisp.hpp"
#include "badguy/yeti.hpp"
#include "object/candle.hpp"
#include "object/cloud_particle_system.hpp"
#include "object/coin.hpp"
+#include "object/coin_explode.hpp"
+#include "object/coin_rain.hpp"
#include "object/comet_particle_system.hpp"
#include "object/decal.hpp"
#include "object/display_effect.hpp"
add_factory<FlyingSnowBall>("flyingsnowball");
add_factory<Ghostflame>("ghostflame");
add_factory<GhostTree>("ghosttree");
+ add_factory<GoldBomb>("goldbomb");
add_factory<Haywire>("haywire");
add_factory<Iceflame>("iceflame");
add_factory<Igel>("igel");
add_factory<Jumpy>("jumpy");
add_factory<KamikazeSnowball>("kamikazesnowball");
add_factory<Kugelblitz>("kugelblitz");
+ add_factory<LiveFire>("livefire");
+ add_factory<LiveFireAsleep>("livefire_asleep");
+ add_factory<LiveFireDormant>("livefire_dormant");
add_factory<Mole>("mole");
add_factory<MoleRock>("mole_rock");
add_factory<MrBomb>("mrbomb");
add_factory<SkyDive>("skydive");
add_factory<SkullyHop>("skullyhop");
add_factory<SmartBall>("smartball");
+ add_factory<SmartBlock>("smartblock");
add_factory<Snail>("snail");
add_factory<SnowBall>("snowball");
add_factory<Snowman>("snowman");
add_factory<Spiky>("spiky");
add_factory<Stalactite>("stalactite");
add_factory<Stumpy>("stumpy");
- add_factory<SWalkingFlame>("swalkingflame");
add_factory<Toad>("toad");
add_factory<Totem>("totem");
- add_factory<WalkingFlame>("walkingflame");
add_factory<WalkingLeaf>("walkingleaf");
add_factory<WillOWisp>("willowisp");
add_factory<Yeti>("yeti");
add_factory<Explosion>("explosion");
add_factory<Firefly>("firefly");
add_factory<Gradient>("gradient");
+ add_factory<HeavyCoin>("heavycoin");
add_factory<HurtingPlatform>("hurting_platform");
add_factory<IceCrusher>("icecrusher");
add_factory<InfoBlock>("infoblock");
add_factory<Switch>("switch");
}
-GameObject*
+GameObjectPtr
ObjectFactory::create(const std::string& name, const Reader& reader)
{
Factories::iterator i = factories.find(name);
- if (i == factories.end())
+ if (i == factories.end())
{
std::stringstream msg;
msg << "No factory for object '" << name << "' found.";
}
}
-GameObject*
+GameObjectPtr
ObjectFactory::create(const std::string& name, const Vector& pos, const Direction dir)
{
std::stringstream lisptext;
lisp::Parser parser;
const lisp::Lisp* lisp = parser.parse(lisptext, "create_object");
-
- GameObject* object = create(name, *(lisp->get_car()));
- return object;
+
+ return create(name, *(lisp->get_car()));
}
/* EOF */