add_label(m_world->get_title());
add_hl();
+#ifdef GRUMBEL
for (int i = 0; i < m_world->get_num_levels(); ++i)
{
/** get level's title */
std::string title = GameManager::current()->get_level_name(filename);
add_entry(i, title);
}
+#endif
add_hl();
add_back(_("Back"));
if (get_item_by_id(index).kind == MN_ACTION)
{
sound_manager->stop_music();
+#ifdef GRUMBEL
GameManager::current()->start_level(std::move(m_world), index);
+#endif
}
}
}