}
void
-GameSession::set_editmode(bool edit_mode)
+GameSession::set_editmode(bool edit_mode_)
{
- if (this->edit_mode == edit_mode) return;
- this->edit_mode = edit_mode;
+ if (this->edit_mode == edit_mode_) return;
+ this->edit_mode = edit_mode_;
- currentsector->get_players()[0]->set_edit_mode(edit_mode);
+ currentsector->get_players()[0]->set_edit_mode(edit_mode_);
- if (edit_mode) {
+ if (edit_mode_) {
// entering edit mode