area.p1 = triangle.bbox.p1;
area.p2 = triangle.bbox.p2;
break;
- case AATriangle::DEFORM1:
+ case AATriangle::DEFORM_BOTTOM:
area.p1 = Vector(triangle.bbox.p1.x, triangle.bbox.p1.y + triangle.bbox.get_height()/2);
area.p2 = triangle.bbox.p2;
break;
- case AATriangle::DEFORM2:
+ case AATriangle::DEFORM_TOP:
area.p1 = triangle.bbox.p1;
area.p2 = Vector(triangle.bbox.p2.x, triangle.bbox.p1.y + triangle.bbox.get_height()/2);
break;
- case AATriangle::DEFORM3:
+ case AATriangle::DEFORM_LEFT:
area.p1 = triangle.bbox.p1;
area.p2 = Vector(triangle.bbox.p1.x + triangle.bbox.get_width()/2, triangle.bbox.p2.y);
break;
- case AATriangle::DEFORM4:
+ case AATriangle::DEFORM_RIGHT:
area.p1 = Vector(triangle.bbox.p1.x + triangle.bbox.get_width()/2, triangle.bbox.p1.y);
area.p2 = triangle.bbox.p2;
break;