#include "object/player.hpp"
#include "object/tilemap.hpp"
#include "main.hpp"
+#include "fadeout.hpp"
+#include "shrinkfade.hpp"
#include "object/camera.hpp"
#include "flip_level_transformer.hpp"
main_loop->exit_screen();
}
+void fadeout_screen(float seconds)
+{
+ main_loop->set_screen_fade(new FadeOut(seconds));
+}
+
+void shrink_screen(float dest_x, float dest_y, float seconds)
+{
+ main_loop->set_screen_fade(new ShrinkFade(Vector(dest_x, dest_y), seconds));
+}
+
std::string translate(const std::string& text)
{
return dictionary_manager.get_dictionary().translate(text);
return c;
}
-
void import(HSQUIRRELVM vm, const std::string& filename)
{
IFileStream in(filename);
void save_state()
{
+ using namespace WorldMapNS;
+
if(World::current() == NULL)
throw std::runtime_error("Can't save state without active World");
+ if(WorldMap::current() != NULL)
+ WorldMap::current()->save_state();
World::current()->save_state();
}