* Limit coins to 9999 so the displayed amount is correct.
[supertux.git] / src / player_status.cpp
index 72b6a07..f04ed7d 100644 (file)
@@ -1,7 +1,8 @@
 //  $Id$
 //
-//  SuperTux -  A Jump'n Run
+//  SuperTux
 //  Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
 //
 //  This program is free software; you can redistribute it and/or
 //  modify it under the terms of the GNU General Public License
 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include <config.h>
 
-#include "lisp/writer.h"
-#include "lisp/lisp.h"
-#include "player_status.h"
-#include "resources.h"
-#include "gettext.h"
-#include "video/drawing_context.h"
-#include "audio/sound_manager.h"
-#include "main.h"
-
-static const int START_LIVES = 4;
-static const int MAX_LIVES = 99;
-
-PlayerStatus player_status;
+#include <math.h>
+#include "lisp/writer.hpp"
+#include "lisp/lisp.hpp"
+#include "player_status.hpp"
+#include "resources.hpp"
+#include "gettext.hpp"
+#include "video/drawing_context.hpp"
+#include "audio/sound_manager.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "math/vector.hpp"
+#include "main.hpp"
+#include "log.hpp"
+#include "timer.hpp"
+
+static const int START_COINS = 100;
+static const int MAX_COINS = 9999;
+
+PlayerStatus* player_status = 0;
 
 PlayerStatus::PlayerStatus()
-  : coins(0),
-    lives(START_LIVES),
+  : coins(START_COINS),
     bonus(NO_BONUS),
-    score_multiplier(1),
-    max_score_multiplier(1)
+    max_fire_bullets(0),
+    max_ice_bullets(0)
 {
+  reset();
+
+  coin_surface.reset(new Surface("images/engine/hud/coins-0.png"));
+  sound_manager->preload("sounds/coin.wav");
+  sound_manager->preload("sounds/lifeup.wav");
 }
 
-void PlayerStatus::reset()
+PlayerStatus::~PlayerStatus()
 {
-  coins = 0;
-  lives = START_LIVES;
-  bonus = NO_BONUS;
-  score_multiplier = 1;
-  max_score_multiplier = 1;
 }
 
-void
-PlayerStatus::incLives()
+void PlayerStatus::reset()
 {
-  if(lives < MAX_LIVES)
-    ++lives;
-  sound_manager->play("sounds/lifeup.wav");
+  coins = START_COINS;
+  bonus = NO_BONUS;
 }
 
 void
-PlayerStatus::incCoins()
+PlayerStatus::add_coins(int count, bool play_sound)
 {
-  coins++;
-  if(coins >= 100) {
-    incLives();
-    coins = 0;
+  static float sound_played_time = 0;
+  coins = std::min(coins + count, MAX_COINS);
+  if(play_sound) {
+    if(count >= 100)
+      sound_manager->play("sounds/lifeup.wav");
+    else if (real_time > sound_played_time + 0.010) {
+      sound_manager->play("sounds/coin.wav");
+      sound_played_time = real_time;
+    }
   }
-  sound_manager->play("sounds/coin.wav");
 }
 
 void
@@ -86,20 +93,20 @@ PlayerStatus::write(lisp::Writer& writer)
       writer.write_string("bonus", "iceflower");
       break;
     default:
-      std::cerr << "Unknown bonus type.\n";
+      log_warning << "Unknown bonus type." << std::endl;
       writer.write_string("bonus", "none");
   }
+  writer.write_int("fireflowers", max_fire_bullets);
+  writer.write_int("iceflowers", max_ice_bullets);
 
-  writer.write_int("lives", lives);
   writer.write_int("coins", coins);
-  writer.write_int("max-score-multiplier", max_score_multiplier);
 }
 
 void
 PlayerStatus::read(const lisp::Lisp& lisp)
 {
   reset();
-  
+
   std::string bonusname;
   if(lisp.get("bonus", bonusname)) {
     if(bonusname == "none") {
@@ -111,53 +118,51 @@ PlayerStatus::read(const lisp::Lisp& lisp)
     } else if(bonusname == "iceflower") {
       bonus = ICE_BONUS;
     } else {
-      std::cerr << "Unknown bonus '" << bonusname << "' in savefile.\n";
+      log_warning << "Unknown bonus '" << bonusname << "' in savefile" << std::endl;
       bonus = NO_BONUS;
     }
   }
+  lisp.get("fireflowers", max_fire_bullets);
+  lisp.get("iceflowers", max_ice_bullets);
 
-  lisp.get("lives", lives);
   lisp.get("coins", coins);
-  lisp.get("max-score-multiplier", max_score_multiplier);
 }
 
 void
 PlayerStatus::draw(DrawingContext& context)
 {
+  static int displayed_coins = -1;
+  static int next_count = 0;
+
+  if ((displayed_coins == -1) || (fabsf(displayed_coins - coins) > 100)) {
+    displayed_coins = coins;
+  }
+  if (++next_count > 2) {
+    next_count = 0;
+    if (displayed_coins < coins) displayed_coins++;
+    if (displayed_coins > coins) displayed_coins--;
+  }
+  displayed_coins = std::min(std::max(displayed_coins, 0), 9999);
+
+  std::stringstream ss;
+  ss << displayed_coins;
+  std::string coins_text = ss.str();
+
   context.push_transform();
   context.set_translation(Vector(0, 0));
 
-  char str[60];
-  
-  sprintf(str, " %d", player_status.coins);
-  const char* coinstext = _("COINS");
-  context.draw_text(white_text, coinstext,
-      Vector(SCREEN_WIDTH - white_text->get_text_width(coinstext) 
-              - white_text->get_text_width("   99"), 0),
-      LEFT_ALLIGN, LAYER_FOREGROUND1);
-  context.draw_text(gold_text, str,
-      Vector(SCREEN_WIDTH - gold_text->get_text_width(" 99"), 0),
-      LEFT_ALLIGN, LAYER_FOREGROUND1);
-
-  if (player_status.lives >= 5) {
-    sprintf(str, "%dx", player_status.lives);
-    float x = SCREEN_WIDTH - gold_text->get_text_width(str) - tux_life->w;
-    context.draw_text(gold_text, str, Vector(x, 20), LEFT_ALLIGN,
-                      LAYER_FOREGROUND1);
-    context.draw_surface(tux_life, Vector(SCREEN_WIDTH - 16, 20),
-                         LAYER_FOREGROUND1);
-  } else {
-    for(int i= 0; i < player_status.lives; ++i)
-      context.draw_surface(tux_life, 
-          Vector(SCREEN_WIDTH - tux_life->w*4 +(tux_life->w*i), 20),
-          LAYER_FOREGROUND1);
+  Surface* coin_surf = coin_surface.get();
+  if (coin_surf) {
+    context.draw_surface(coin_surf, Vector(SCREEN_WIDTH - BORDER_X - coin_surf->get_width() - fixed_font->get_text_width(coins_text), BORDER_Y + 1), LAYER_HUD);
   }
-
-  const char* livestext = _("LIVES");
-  context.draw_text(white_text, livestext,
-      Vector(SCREEN_WIDTH - white_text->get_text_width(livestext) 
-                - white_text->get_text_width("   99"), 20),
-      LEFT_ALLIGN, LAYER_FOREGROUND1);
+  context.draw_text(fixed_font, coins_text, Vector(SCREEN_WIDTH - BORDER_X, BORDER_Y), ALIGN_RIGHT, LAYER_HUD, PlayerStatus::text_color);
 
   context.pop_transform();
 }
+
+void
+PlayerStatus::operator= (const PlayerStatus& other)
+{
+  coins = other.coins;
+  bonus = other.bonus;
+}