#ifndef SUPERTUX_WIND_H
#define SUPERTUX_WIND_H
-#include <set>
#include "moving_object.hpp"
-#include "math/rect.hpp"
-#include "sprite/sprite.hpp"
#include "script_interface.hpp"
+#include <set>
+
class Player;
+namespace lisp {
+class Lisp;
+}
/**
* Defines an area that will gently push Players in one direction