#include "util/reader.hpp"
#include "video/drawing_context.hpp"
-Wind::Wind(const Reader& reader)
- : blowing(true), acceleration(100), elapsed_time(0)
+Wind::Wind(const Reader& reader) :
+ blowing(true),
+ speed(),
+ acceleration(100),
+ elapsed_time(0)
{
reader.get("name", name);
reader.get("x", bbox.p1.x);
}
void
-Wind::update(float elapsed_time)
+Wind::update(float elapsed_time_)
{
- this->elapsed_time = elapsed_time;
+ this->elapsed_time = elapsed_time_;
if (!blowing) return;
// TODO: nicer, configurable particles for wind?
- if (systemRandom.rand(0, 100) < 20) {
+ if (graphicsRandom.rand(0, 100) < 20) {
// emit a particle
- Vector ppos = Vector(systemRandom.randf(bbox.p1.x+8, bbox.p2.x-8), systemRandom.randf(bbox.p1.y+8, bbox.p2.y-8));
+ Vector ppos = Vector(graphicsRandom.randf(bbox.p1.x+8, bbox.p2.x-8), graphicsRandom.randf(bbox.p1.y+8, bbox.p2.y-8));
Vector pspeed = Vector(speed.x, speed.y);
- Sector::current()->add_object(new Particles(ppos, 44, 46, pspeed, Vector(0,0), 1, Color(.4f, .4f, .4f), 3, .1f,
+ Sector::current()->add_object(std::make_shared<Particles>(ppos, 44, 46, pspeed, Vector(0,0), 1, Color(.4f, .4f, .4f), 3, .1f,
LAYER_BACKGROUNDTILES+1));
}
}
if (name == "")
return;
- Scripting::Wind* interface = new Scripting::Wind(this);
- expose_object(vm, table_idx, interface, name, true);
+ scripting::Wind* _this = new scripting::Wind(this);
+ expose_object(vm, table_idx, _this, name, true);
}
void
if (name == "")
return;
- Scripting::unexpose_object(vm, table_idx, name);
+ scripting::unexpose_object(vm, table_idx, name);
}
void
blowing = false;
}
-IMPLEMENT_FACTORY(Wind, "wind");
-
/* EOF */