#include "object/star.hpp"
static const float INITIALJUMP = -400;
-static const float SPEED = 150;
-static const float JUMPSPEED = -300;
+static const float STAR_SPEED = 150;
+static const float JUMPSTAR_SPEED = -300;
Star::Star(const Vector& pos, Direction direction) :
MovingSprite(pos, "images/powerups/star/star.sprite", LAYER_OBJECTS, COLGROUP_MOVING),
physic()
{
- physic.set_velocity((direction == LEFT) ? -SPEED : SPEED, INITIALJUMP);
+ physic.set_velocity((direction == LEFT) ? -STAR_SPEED : STAR_SPEED, INITIALJUMP);
}
void
Star::collision_solid(const CollisionHit& hit)
{
if(hit.bottom) {
- physic.set_velocity_y(JUMPSPEED);
+ physic.set_velocity_y(JUMPSTAR_SPEED);
} else if(hit.top) {
physic.set_velocity_y(0);
} else if(hit.left || hit.right) {