Turned a lot of other global objects into Currentons
[supertux.git] / src / object / sprite_particle.cpp
index 82e70fa..0285207 100644 (file)
@@ -33,10 +33,10 @@ SpriteParticle::SpriteParticle(std::string sprite_name, std::string action,
   acceleration(acceleration_),
   drawing_layer(drawing_layer_),
   light(0.0f,0.0f,0.0f),
-  lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-tiny.sprite")),
+  lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-tiny.sprite")),
   glow(false)
 {
-  sprite = sprite_manager->create(sprite_name);
+  sprite = SpriteManager::current()->create(sprite_name);
   if (!sprite.get()) throw std::runtime_error("Could not load sprite "+sprite_name);
   sprite->set_action(action, 1);
   sprite->set_animation_loops(1); //TODO: this is necessary because set_action will not set "loops" when "action" is the default action