{
printf("SetPos: %f %f\n", x, y);
bbox.set_pos(Vector(x, y));
- physic.reset();
+ physic = Physic();
}
float
float
ScriptedObject::get_velocity_x()
{
- return physic.get_velocity_x();
+ return physic.vx;
}
float
ScriptedObject::get_velocity_y()
{
- return physic.get_velocity_y();
+ return physic.vy;
}
void
return;
if(new_vel_set) {
- physic.set_velocity(new_vel.x, new_vel.y);
+ physic.vx = new_vel.x;
+ physic.vy = new_vel.y;
new_vel_set = false;
}
movement = physic.get_movement(elapsed_time);
return;
if(hit.bottom) {
- if(physic.get_velocity_y() > 0)
- physic.set_velocity_y(0);
+ if(physic.vy > 0)
+ physic.vy = 0;
} else if(hit.top) {
- physic.set_velocity_y(.1);
+ physic.vy = .1;
}
if(hit.left || hit.right) {
- physic.set_velocity_x(0);
+ physic.vx = 0;
}
}