// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-#include "rainsplash.hpp"
-#include "sector.hpp"
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#include "object/rainsplash.hpp"
-RainSplash::RainSplash(Vector pos, bool vertical)
+RainSplash::RainSplash(Vector pos, bool vertical) :
+ sprite(),
+ position(pos),
+ frame(0)
{
- frame = 0;
- position = pos;
- if (vertical) sprite = sprite_manager->create("images/objects/particles/rainsplash-vertical.sprite");
- else sprite = sprite_manager->create("images/objects/particles/rainsplash.sprite");
+ if (vertical) sprite = SpriteManager::current()->create("images/objects/particles/rainsplash-vertical.sprite");
+ else sprite = SpriteManager::current()->create("images/objects/particles/rainsplash.sprite");
}
-
+
RainSplash::~RainSplash() {
remove_me();
}
}
void
-RainSplash::update(float time)
+RainSplash::update(float time)
{
- time = 0;//just so i don't get an "unused variable" error - don't know how to circumvent this
+ (void) time;
frame++;
if (frame >= 10) remove_me();
}
void
-RainSplash::draw(DrawingContext& context)
+RainSplash::draw(DrawingContext& context)
{
- sprite->draw(context, position, LAYER_OBJECTS);
+ sprite->draw(context, position, LAYER_OBJECTS);
}
+
+/* EOF */