Finish making powerups drop out of bonus blocks when hit with butt-jump
[supertux.git] / src / object / powerup.hpp
index a1d814b..6c20d68 100644 (file)
@@ -23,6 +23,7 @@ class PowerUp : public MovingSprite
 {
 public:
   PowerUp(const Reader& lisp);
+  PowerUp(const Vector& pos, const std::string& sprite_name);
 
   virtual void update(float elapsed_time);
   virtual void draw(DrawingContext& context);