#include "object_factory.hpp"
#include "sector.hpp"
#include "scripting/script_interpreter.hpp"
+#include "msg.hpp"
PowerUp::PowerUp(const lisp::Lisp& lisp)
{
if(fabsf(hit.normal.y) > .5) { // roof or ground
physic.set_velocity_y(0);
} else { // bumped left or right
- printf("Normal: %f %f\n", hit.normal.x, hit.normal.y);
- printf("LRbounce, new speed. %f\n", physic.get_velocity_x());
+ msg_debug("Normal: " << hit.normal.x << "," << hit.normal.y);
+ msg_debug("LRbounce, new speed: " << physic.get_velocity_x());
physic.set_velocity_x(-physic.get_velocity_x());
}