void
Player::set_speedlimit(float newlimit)
{
- speedlimit=newlimit;
+ speedlimit=newlimit;
}
void
if(new_height > bbox.get_height()) {
Rect additional_space = bbox2;
additional_space.set_height(new_height - bbox.get_height());
- if(!Sector::current()->is_free_of_statics(additional_space, this))
+ if(!Sector::current()->is_free_of_statics(additional_space, this, true))
return false;
}
}
}
-void
+void
Player::try_grab()
{
if(controller->hold(Controller::ACTION) && !grabbed_object