#include "audio/sound_manager.hpp"
#include "badguy/badguy.hpp"
#include "control/joystickkeyboardcontroller.hpp"
+#include "control/haptic_manager.hpp"
#include "math/random_generator.hpp"
#include "object/bullet.hpp"
#include "object/camera.hpp"
90-40, 90-20,
Vector(280, -260), Vector(0, 300), 3, Color(.4f, .4f, .4f), 3, .8f,
LAYER_OBJECTS+1));
+
Sector::current()->camera->shake(.1f, 0, 5);
+
+ if (g_haptic_manager != NULL)
+ g_haptic_manager->playEffect (ST_HAPTIC_EFFECT_BUTTJUMP);
}
} else if(hit.top) {