#include "main.hpp"
#include "badguy/badguy.hpp"
#include "player_status.hpp"
+#include "msg.hpp"
static const int TILES_FOR_BUTTJUMP = 3;
static const float SHOOTING_TIME = .150;
if(moving_object) {
moving_object->set_pos(pos);
} else {
-#ifdef DEBUG
- std::cout << "Non MovingObjetc grabbed?!?\n";
-#endif
+ msg_debug("Non MovingObjetc grabbed?!?");
}
grabbed_object->ungrab(*this, dir);
grabbed_object = 0;