controller = g_main_controller;
scripting_controller.reset(new CodeController());
sprite = sprite_manager->create("images/creatures/tux/tux.sprite");
- airarrow.reset(new Surface("images/engine/hud/airarrow.png"));
+ airarrow = Surface::create("images/engine/hud/airarrow.png");
idle_timer.start(IDLE_TIME[0]/1000.0f);
sound_manager->preload("sounds/bigjump.wav");