namespace {
static const float BUTTJUMP_MIN_VELOCITY_Y = 400.0f;
static const float SHOOTING_TIME = .150f;
+static const float GLIDE_TIME_PER_FLOWER = 0.5f;
/** number of idle stages, including standing */
static const unsigned int IDLE_STAGE_COUNT = 5;
static const float MAX_WALK_XM = 230;
/** maximum run velocity (pixel/s) */
static const float MAX_RUN_XM = 320;
+/** bonus run velocity addition (pixel/s) */
+static const float BONUS_RUN_XM = 80;
/** maximum horizontal climb velocity */
static const float MAX_CLIMB_XM = 96;
/** maximum vertical climb velocity */
static const float MAX_CLIMB_YM = 128;
+/** maximum vertical glide velocity */
+static const float MAX_GLIDE_YM = 128;
/** instant velocity when tux starts to walk */
static const float WALK_SPEED = 100;
backflip_direction(),
peekingX(),
peekingY(),
+ glide_time(),
+ stone(),
swimming(),
speedlimit(),
scripting_controller_old(0),
jump_early_apex(),
on_ice(),
ice_this_frame(),
+ lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-tiny.sprite")),
dir(),
old_dir(),
last_ground_y(),
safe_timer(),
kick_timer(),
shooting_timer(),
+ ability_timer(),
+ cooldown_timer(),
dying_timer(),
growing(),
backflip_timer(),
backflip_direction = 0;
sprite->set_angle(0.0f);
visible = true;
+ glide_time = 0;
+ stone = false;
swimming = false;
on_ice = false;
ice_this_frame = false;
speedlimit = 0; //no special limit
+ lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
on_ground_flag = false;
grabbed_object = NULL;
if (deactivated)
do_standup();
}
+ if (player_status->bonus == AIR_BONUS)
+ glide_time = player_status->max_air_time * GLIDE_TIME_PER_FLOWER;
}
// calculate movement for this frame
ax = dirsign * RUN_ACCELERATION_X;
}
// limit speed
- if(vx >= MAX_RUN_XM && dirsign > 0) {
- vx = MAX_RUN_XM;
+ if(vx >= MAX_RUN_XM + BONUS_RUN_XM *((player_status->bonus == AIR_BONUS) ? 1 : 0) && dirsign > 0) {
+ vx = MAX_RUN_XM + BONUS_RUN_XM *((player_status->bonus == AIR_BONUS) ? 1 : 0);
ax = 0;
- } else if(vx <= -MAX_RUN_XM && dirsign < 0) {
- vx = -MAX_RUN_XM;
+ } else if(vx <= -MAX_RUN_XM - BONUS_RUN_XM *((player_status->bonus == AIR_BONUS) ? 1 : 0) && dirsign < 0) {
+ vx = -MAX_RUN_XM - BONUS_RUN_XM *((player_status->bonus == AIR_BONUS) ? 1 : 0);
ax = 0;
}
}
backflip_direction = (dir == LEFT)?(+1):(-1);
backflipping = true;
- do_jump(-580);
+ do_jump((player_status->bonus == AIR_BONUS) ? -720 : -580);
SoundManager::current()->play("sounds/flip.wav");
backflip_timer.start(TUX_BACKFLIP_TIME);
}
do_backflip();
}
} else {
+ // airflower allows for higher jumps-
// jump a bit higher if we are running; else do a normal jump
- if (fabs(physic.get_velocity_x()) > MAX_WALK_XM) do_jump(-580); else do_jump(-520);
+ if(player_status->bonus == AIR_BONUS)
+ do_jump((fabs(physic.get_velocity_x()) > MAX_WALK_XM) ? -620 : -580);
+ else
+ do_jump((fabs(physic.get_velocity_x()) > MAX_WALK_XM) ? -580 : -520);
}
- }
+ // airflower glide only when holding jump key
+ } else if (controller->hold(Controller::JUMP) && player_status->bonus == AIR_BONUS && physic.get_velocity_y() > MAX_GLIDE_YM) {
+ if (glide_time > 0 && !ability_timer.started())
+ ability_timer.start(glide_time);
+ else if (ability_timer.started()) {
+ log_debug << ability_timer.get_timeleft() << std::endl;
+ if (ability_timer.get_timeleft() <= 0.05f) {
+ glide_time = 0;
+ ability_timer.stop();
+ } else {
+ physic.set_velocity_y(MAX_GLIDE_YM);
+ physic.set_acceleration_y(0);
+ }
+ }
+ }
+ /*ability_timer.started() ? gliding = true : ability_timer.start(player_status->max_air_time);*/
+ //}
// Let go of jump key
else if(!controller->hold(Controller::JUMP)) {
if (!backflipping && jumping && physic.get_velocity_y() < 0) {
jumping = false;
early_jump_apex();
}
+ if (player_status->bonus == AIR_BONUS && ability_timer.started()){
+ glide_time = ability_timer.get_timeleft();
+ ability_timer.stop();
+ }
}
if(jump_early_apex && physic.get_velocity_y() >= 0) {
type = FIRE_BONUS;
} else if(bonustype == "iceflower") {
type = ICE_BONUS;
+ } else if(bonustype == "airflower") {
+ type = AIR_BONUS;
+ } else if(bonustype == "earthflower") {
+ type = EARTH_BONUS;
} else if(bonustype == "none") {
type = NO_BONUS;
} else {
// ignore GROWUP_BONUS if we're already big
if (type == GROWUP_BONUS) {
- if (player_status->bonus == GROWUP_BONUS)
- return true;
- if (player_status->bonus == FIRE_BONUS)
- return true;
- if (player_status->bonus == ICE_BONUS)
+ if (!player_status->bonus == NO_BONUS)
return true;
}
Sector::current()->add_object(std::make_shared<SpriteParticle>("images/objects/particles/icetux-cap.sprite", action, ppos, ANCHOR_TOP, pspeed, paccel, LAYER_OBJECTS-1));
if (climbing) stop_climbing(*climbing);
}
+ if ((player_status->bonus == AIR_BONUS) && (animate)) {
+ // visually lose hat
+ Vector ppos = Vector((bbox.p1.x + bbox.p2.x) / 2, bbox.p1.y);
+ Vector pspeed = Vector(((dir==LEFT) ? +100 : -100), -300);
+ Vector paccel = Vector(0, 1000);
+ std::string action = (dir==LEFT)?"left":"right";
+ Sector::current()->add_object(std::make_shared<SpriteParticle>("images/objects/particles/icetux-cap.sprite", action, ppos, ANCHOR_TOP, pspeed, paccel, LAYER_OBJECTS-1));
+ if (climbing) stop_climbing(*climbing);
+ }
+ if ((player_status->bonus == EARTH_BONUS) && (animate)) {
+ // visually lose hard-hat
+ Vector ppos = Vector((bbox.p1.x + bbox.p2.x) / 2, bbox.p1.y);
+ Vector pspeed = Vector(((dir==LEFT) ? +100 : -100), -300);
+ Vector paccel = Vector(0, 1000);
+ std::string action = (dir==LEFT)?"left":"right";
+ Sector::current()->add_object(std::make_shared<SpriteParticle>("images/objects/particles/firetux-helmet.sprite", action, ppos, ANCHOR_TOP, pspeed, paccel, LAYER_OBJECTS-1));
+ if (climbing) stop_climbing(*climbing);
+ }
player_status->max_fire_bullets = 0;
player_status->max_ice_bullets = 0;
+ player_status->max_air_time = 0;
+ player_status->max_earth_time = 0;
}
if (type == FIRE_BONUS) player_status->max_fire_bullets++;
if (type == ICE_BONUS) player_status->max_ice_bullets++;
+ if (type == AIR_BONUS) player_status->max_air_time++;
+ if (type == EARTH_BONUS) player_status->max_earth_time++;
player_status->bonus = type;
return true;
sa_prefix = "fire";
else if (player_status->bonus == ICE_BONUS)
sa_prefix = "ice";
+ else if (player_status->bonus == AIR_BONUS)
+ sa_prefix = "ice";
+ else if (player_status->bonus == EARTH_BONUS)
+ sa_prefix = "fire";
else
sa_prefix = "small";
; // don't draw Tux
else {
sprite->draw(context, get_pos(), LAYER_OBJECTS + 1);
+ // draw light with earthflower bonus
+ if (player_status->bonus == EARTH_BONUS){
+ context.push_target();
+ context.set_target(DrawingContext::LIGHTMAP);
+ lightsprite->draw(context, get_pos() + Vector(dir==LEFT ? 0 : 32, 0), 0);
+ context.pop_target();
+ }
}
}
SoundManager::current()->play("sounds/hurt.wav");
if(player_status->bonus == FIRE_BONUS
- || player_status->bonus == ICE_BONUS) {
+ || player_status->bonus == ICE_BONUS
+ || player_status->bonus == AIR_BONUS
+ || player_status->bonus == EARTH_BONUS) {
safe_timer.start(TUX_SAFE_TIME);
set_bonus(GROWUP_BONUS, true);
} else if(player_status->bonus == GROWUP_BONUS) {
void
Player::bounce(BadGuy& )
{
- if(controller->hold(Controller::JUMP))
- physic.set_velocity_y(-520);
- else
- physic.set_velocity_y(-300);
+ if(!(player_status->bonus == AIR_BONUS))
+ physic.set_velocity_y(controller->hold(Controller::JUMP) ? -520 : -300);
+ else {
+ physic.set_velocity_y(controller->hold(Controller::JUMP) ? -580 : -340);
+ glide_time = player_status->max_air_time * GLIDE_TIME_PER_FLOWER;
+ }
}
//scripting Functions Below