dead = false;
dying = false;
+ winning = false;
peekingX = AUTO;
peekingY = AUTO;
last_ground_y = 0;
this->controller = controller;
}
+void
+Player::set_winning()
+{
+ if( ! is_winning() ){
+ winning = true;
+ invincible_timer.start(10000.0f);
+ }
+}
+
void
Player::use_scripting_controller(bool use_or_release)
{
}
}
- // do not run if we're holding something
- if ( false /* grabbed_extra_heavy_object */) {
+ // do not run if we're holding something which slows us down
+ if ( grabbed_object && grabbed_object->is_hampering() ) {
ax = dirsign * WALK_ACCELERATION_X;
// limit speed
if(vx >= MAX_WALK_XM && dirsign > 0) {
void
Player::kill(bool completely)
{
- if(dying || deactivated)
+ if(dying || deactivated || is_winning() )
return;
if(!completely && (safe_timer.started() || invincible_timer.started()))