include fixes from ohnobinki, video_systems.cpp should fall back to SDL now if GL...
[supertux.git] / src / object / moving_sprite.cpp
index 4f06e07..b98972f 100644 (file)
@@ -19,6 +19,8 @@
 #include "sprite/sprite_manager.hpp"
 #include "util/reader.hpp"
 
+#include <stdexcept>
+
 MovingSprite::MovingSprite(const Vector& pos, const std::string& sprite_name, 
                            int layer, CollisionGroup collision_group) :
   sprite_name(sprite_name),