- fix debugging functions for killing player
[supertux.git] / src / object / level_time.cpp
index 299e3a6..0b7f09c 100644 (file)
@@ -61,7 +61,7 @@ void
 LevelTime::update(float )
 {
   if(time_left.check()) {
-    Sector::current()->player->kill(Player::KILL);
+    Sector::current()->player->kill(false);
   }
 }