std::list<TileMap*> solid_tilemaps = Sector::current()->solid_tilemaps;
for (float test_x = lsx; test_x <= lex; test_x += 16) {
for (float test_y = lsy; test_y <= ley; test_y += 16) {
- for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) {
+ for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); ++i) {
TileMap* solids = *i;
const Tile* tile = solids->get_tile_at(Vector(test_x, test_y));
if(!tile) continue;