#include "video/drawing_context.hpp"
#include "sprite/sprite.hpp"
-namespace {
-const float SCROLL_DELAY = 0.5;
-const float SCROLL_DISTANCE = 16;
-const float WIDTH = 400;
-const float HEIGHT = 200;
-}
-
InfoBlock::InfoBlock(const Reader& lisp) :
- Block(sprite_manager->create("images/objects/bonus_block/infoblock.sprite")),
+ Block(SpriteManager::current()->create("images/objects/bonus_block/infoblock.sprite")),
message(),
- shown_pct(0),
+ shown_pct(0),
dest_pct(0),
lines(),
lines_height()
InfoBlock::~InfoBlock()
{
- for(std::vector<InfoBoxLine*>::iterator i = lines.begin(); i != lines.end(); i++) {
+ for(std::vector<InfoBoxLine*>::iterator i = lines.begin(); i != lines.end(); ++i) {
delete *i;
}
}
// first hide all other InfoBlocks' messages in same sector
Sector* parent = Sector::current();
if (!parent) return;
- for (Sector::GameObjects::iterator i = parent->gameobjects.begin(); i != parent->gameobjects.end(); i++) {
- InfoBlock* block = dynamic_cast<InfoBlock*>(*i);
+ for (Sector::GameObjects::iterator i = parent->gameobjects.begin(); i != parent->gameobjects.end(); ++i) {
+ InfoBlock* block = dynamic_cast<InfoBlock*>(i->get());
if (!block) continue;
if (block != this) block->hide_message();
}
}
HitResponse
-InfoBlock::collision(GameObject& other, const CollisionHit& hit){
-
- Player* player = dynamic_cast<Player*> (&other);
- if (player) {
- if (player->does_buttjump)
- InfoBlock::hit(*player);
- }
- return Block::collision(other, hit);
+InfoBlock::collision(GameObject& other, const CollisionHit& hit_)
+{
+ Player* player = dynamic_cast<Player*> (&other);
+ if (player)
+ {
+ if (player->does_buttjump)
+ InfoBlock::hit(*player);
+ }
+ return Block::collision(other, hit_);
}
Player*