-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <config.h>
+#include "object/infoblock.hpp"
-#include "infoblock.hpp"
-#include "game_session.hpp"
-#include "resources.hpp"
-#include "sprite/sprite_manager.hpp"
-#include "object_factory.hpp"
-#include "lisp/lisp.hpp"
-#include "sector.hpp"
-#include "log.hpp"
#include "object/player.hpp"
-
-namespace {
- const float SCROLL_DELAY = 0.5;
- const float SCROLL_DISTANCE = 16;
-}
-
-InfoBlock::InfoBlock(const lisp::Lisp& lisp)
- : Block(sprite_manager->create("images/objects/bonus_block/infoblock.sprite")), shown_pct(0), dest_pct(0), slowdown_scroll(0)
+#include "sprite/sprite_manager.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
+#include "supertux/info_box_line.hpp"
+#include "util/reader.hpp"
+#include "video/drawing_context.hpp"
+#include "sprite/sprite.hpp"
+
+InfoBlock::InfoBlock(const Reader& lisp) :
+ Block(SpriteManager::current()->create("images/objects/bonus_block/infoblock.sprite")),
+ message(),
+ shown_pct(0),
+ dest_pct(0),
+ lines(),
+ lines_height()
{
Vector pos;
lisp.get("x", pos.x);
//stopped = false;
//ringing = new AmbientSound(get_pos(), 0.5, 300, 1, "sounds/phone.wav");
//Sector::current()->add_object(ringing);
- infoBox.reset(new InfoBox(message));
+
+ // Split text string lines into a vector
+ lines = InfoBoxLine::split(message, 400);
+ lines_height = 0;
+ for(size_t i = 0; i < lines.size(); ++i) lines_height+=lines[i]->get_height();
}
InfoBlock::~InfoBlock()
{
+ for(std::vector<InfoBoxLine*>::iterator i = lines.begin(); i != lines.end(); ++i) {
+ delete *i;
+ }
}
void
-InfoBlock::hit(Player& )
+InfoBlock::hit(Player& player)
{
- start_bounce();
+ start_bounce(&player);
//if (!stopped) {
// ringing->remove_me();
// first hide all other InfoBlocks' messages in same sector
Sector* parent = Sector::current();
if (!parent) return;
- for (Sector::GameObjects::iterator i = parent->gameobjects.begin(); i != parent->gameobjects.end(); i++) {
- InfoBlock* block = dynamic_cast<InfoBlock*>(*i);
+ for (Sector::GameObjects::iterator i = parent->gameobjects.begin(); i != parent->gameobjects.end(); ++i) {
+ InfoBlock* block = dynamic_cast<InfoBlock*>(i->get());
if (!block) continue;
if (block != this) block->hide_message();
}
}
}
+HitResponse
+InfoBlock::collision(GameObject& other, const CollisionHit& hit_)
+{
+ Player* player = dynamic_cast<Player*> (&other);
+ if (player)
+ {
+ if (player->does_buttjump)
+ InfoBlock::hit(*player);
+ }
+ return Block::collision(other, hit_);
+}
+
Player*
InfoBlock::get_nearest_player()
{
void
InfoBlock::update(float delta)
{
+ Block::update(delta);
+
if (delta == 0) return;
- // hide message if player is too far away or above infoblock
+ // hide message if player is too far away
if (dest_pct > 0) {
Player* player = get_nearest_player();
if (player) {
Vector p2 = player->get_pos() + (player->get_bbox().p2 - player->get_bbox().p1) / 2;
Vector dist = (p2 - p1);
float d = dist.norm();
- if (d > 128 || dist.y < 0) dest_pct = 0;
- slowdown_scroll += delta;
- if ( slowdown_scroll > SCROLL_DELAY ) {
- slowdown_scroll = 0;
- if (dist.x > SCROLL_DISTANCE) {
- infoBox->scrolldown();
- }
- if( dist.x < -SCROLL_DISTANCE) {
- infoBox->scrollup();
- }
- }
+ if (d > 128) dest_pct = 0;
}
}
{
Block::draw(context);
- if (shown_pct > 0) {
- context.push_transform();
- context.set_translation(Vector(0, 0));
- context.set_alpha(shown_pct);
- infoBox->draw(context);
- context.pop_transform();
+ if (shown_pct <= 0) return;
+
+ context.push_transform();
+ //context.set_translation(Vector(0, 0));
+ context.set_alpha(shown_pct);
+
+ //float x1 = SCREEN_WIDTH/2-200;
+ //float y1 = SCREEN_HEIGHT/2-200;
+ float border = 8;
+ float width = 400; // this is the text width only
+ float height = lines_height; // this is the text height only
+ float x1 = (get_bbox().p1.x + get_bbox().p2.x)/2 - width/2;
+ float x2 = (get_bbox().p1.x + get_bbox().p2.x)/2 + width/2;
+ float y1 = original_y - height;
+
+ if(x1 < 0) {
+ x1 = 0;
+ x2 = width;
+ }
+
+ if(x2 > Sector::current()->get_width()) {
+ x2 = Sector::current()->get_width();
+ x1 = x2 - width;
}
+
+ // lines_height includes one ITEMS_SPACE too much, so the bottom border is reduced by 4px
+ context.draw_filled_rect(Vector(x1-border, y1-border), Vector(width+2*border, height+2*border-4), Color(0.6f, 0.7f, 0.8f, 0.5f), LAYER_GUI-50);
+
+ float y = y1;
+ for(size_t i = 0; i < lines.size(); ++i) {
+ if(y >= y1 + height) {
+ //log_warning << "Too many lines of text in InfoBlock" << std::endl;
+ //dest_pct = 0;
+ //shown_pct = 0;
+ break;
+ }
+
+ lines[i]->draw(context, Rectf(x1, y, x2, y), LAYER_GUI-50+1);
+ y += lines[i]->get_height();
+ }
+
+ context.pop_transform();
}
void
dest_pct = 0;
}
-IMPLEMENT_FACTORY(InfoBlock, "infoblock")
+/* EOF */