-// $Id$
-//
// IceCrusher - A block to stand on, which can drop down to crush the player
// Copyright (C) 2008 Christoph Sommer <christoph.sommer@2008.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-
-#include <config.h>
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include "icecrusher.hpp"
+#include "object/icecrusher.hpp"
-#include <stdexcept>
-#include "log.hpp"
-#include "video/drawing_context.hpp"
-#include "resources.hpp"
#include "badguy/badguy.hpp"
#include "sprite/sprite.hpp"
-#include "lisp/lisp.hpp"
-#include "object_factory.hpp"
-#include "sector.hpp"
+#include "object/player.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
namespace {
- const float DROP_SPEED = 500;
- const float RECOVER_SPEED = 200;
+const float DROP_SPEED = 500;
+const float RECOVER_SPEED = 200;
}
-IceCrusher::IceCrusher(const lisp::Lisp& reader)
- : MovingSprite(reader, "images/creatures/icecrusher/icecrusher.sprite", LAYER_OBJECTS, COLGROUP_STATIC),
- state(IDLE), speed(Vector(0,0))
+IceCrusher::IceCrusher(const Reader& reader)
+ : MovingSprite(reader, "images/creatures/icecrusher/icecrusher.sprite", LAYER_OBJECTS, COLGROUP_STATIC),
+ state(IDLE), speed(Vector(0,0))
{
start_position = get_bbox().p1;
set_state(state, true);
}
-IceCrusher::IceCrusher(const IceCrusher& other)
- : MovingSprite(other),
- state(other.state), speed(other.speed)
-{
+/*
+ IceCrusher::IceCrusher(const IceCrusher& other)
+ : MovingSprite(other),
+ state(other.state), speed(other.speed)
+ {
start_position = get_bbox().p1;
set_state(state, true);
-}
-
+ }
+*/
void
IceCrusher::set_state(IceCrusherState state, bool force)
{
}
IMPLEMENT_FACTORY(IceCrusher, "icecrusher");
+
+/* EOF */