// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
+#include <math.h>
+
#include "audio/sound_manager.hpp"
#include "object/growup.hpp"
#include "object/player.hpp"
MovingSprite(Vector(0,0), "images/powerups/egg/egg.sprite", LAYER_OBJECTS, COLGROUP_MOVING),
physic(),
light(0.0f,0.0f,0.0f),
+ shadesprite(sprite_manager->create("images/powerups/egg/egg.sprite")),
lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
{
physic.enable_gravity(true);
physic.set_velocity_x((direction == LEFT)?-100:100);
sound_manager->preload("sounds/grow.ogg");
+ //shadow to remain in place as egg rolls
+ shadesprite->set_action("shadow");
//set light for glow effect
lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
lightsprite->set_color(Color(0.2f, 0.2f, 0.0f));
-
- sprite->set_action((direction == LEFT) ? "left" : "right");
}
void
void
GrowUp::draw(DrawingContext& context){
+ //Set Sprite rotation angle
+ sprite->set_angle(get_pos().x * 360.0f / (32.0f * M_PI));
//Draw the Sprite.
MovingSprite::draw(context);
+ //Draw shade
+ shadesprite->draw(context, get_pos(), layer+1);
//Draw the light when dark
context.get_light( get_bbox().get_middle(), &light );
if (light.red + light.green < 2.0){
physic.set_velocity_y(0);
if(hit.bottom && physic.get_velocity_y() > 0)
physic.set_velocity_y(0);
- if(hit.left || hit.right) {
+ if(hit.left || hit.right)
physic.set_velocity_x(-physic.get_velocity_x());
- if(hit.left)
- sprite->set_action("right");
- else {
- sprite->set_action("left");
- }
-
- }
}
HitResponse