Changed egg shadow draw layer so it will no longer appear in front of bonusblocks...
[supertux.git] / src / object / growup.cpp
index 1bc7fcc..37eda10 100644 (file)
@@ -14,6 +14,8 @@
 //  You should have received a copy of the GNU General Public License
 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
+#include <math.h>
+
 #include "audio/sound_manager.hpp"
 #include "object/growup.hpp"
 #include "object/player.hpp"
@@ -24,16 +26,17 @@ GrowUp::GrowUp(Direction direction) :
   MovingSprite(Vector(0,0), "images/powerups/egg/egg.sprite", LAYER_OBJECTS, COLGROUP_MOVING),
   physic(),
   light(0.0f,0.0f,0.0f),
-  lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
+  shadesprite(SpriteManager::current()->create("images/powerups/egg/egg.sprite")),
+  lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
 {
   physic.enable_gravity(true);
   physic.set_velocity_x((direction == LEFT)?-100:100);
-  sound_manager->preload("sounds/grow.ogg");
+  SoundManager::current()->preload("sounds/grow.ogg");
+  //shadow to remain in place as egg rolls
+  shadesprite->set_action("shadow");
   //set light for glow effect
   lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
   lightsprite->set_color(Color(0.2f, 0.2f, 0.0f));
-  
-  sprite->set_action((direction == LEFT) ? "left" : "right");
 }
 
 void
@@ -43,9 +46,16 @@ GrowUp::update(float elapsed_time)
 }
 
 void
-GrowUp::draw(DrawingContext& context){
+GrowUp::draw(DrawingContext& context)
+{
+  if(physic.get_velocity_x() != 0) {
+    //Set Sprite rotation angle
+    sprite->set_angle(get_pos().x * 360.0f / (32.0f * M_PI));
+  }
   //Draw the Sprite.
   MovingSprite::draw(context);
+  //Draw shade
+  shadesprite->draw(context, get_pos(), layer);
   //Draw the light when dark
   context.get_light( get_bbox().get_middle(), &light );
   if (light.red + light.green < 2.0){
@@ -65,12 +75,6 @@ GrowUp::collision_solid(const CollisionHit& hit)
     physic.set_velocity_y(0);
   if(hit.left || hit.right) {
     physic.set_velocity_x(-physic.get_velocity_x());
-    if(hit.left)
-      sprite->set_action("right");
-    else {
-      sprite->set_action("left");
-    }
-
   }
 }
 
@@ -79,13 +83,13 @@ GrowUp::collision(GameObject& other, const CollisionHit& hit )
 {
   Player* player = dynamic_cast<Player*>(&other);
   if(player != 0) {
-    if(!player->add_bonus(GROWUP_BONUS, true)){
+    if(!player->add_bonus(GROWUP_BONUS, true)) {
       // Tux can't grow right now.
       collision_solid( hit );
       return ABORT_MOVE;
     }
 
-    sound_manager->play("sounds/grow.ogg");
+    SoundManager::current()->play("sounds/grow.ogg");
     remove_me();
 
     return ABORT_MOVE;