sprite(),
drawing_effect(NO_EFFECT),
light(1.0f,1.0f,1.0f),
- lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
+ lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
{
bbox.set_size(32, 32);
lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
if(type == FIRE_BONUS) {
- sprite = sprite_manager->create("images/powerups/fireflower/fireflower.sprite");
- sound_manager->preload("sounds/fire-flower.wav");
+ sprite = SpriteManager::current()->create("images/powerups/fireflower/fireflower.sprite");
+ SoundManager::current()->preload("sounds/fire-flower.wav");
lightsprite->set_color(Color(0.3f, 0.0f, 0.0f));
}
else if(type == ICE_BONUS) {
- sprite = sprite_manager->create("images/powerups/iceflower/iceflower.sprite");
- sound_manager->preload("sounds/fire-flower.wav");
+ sprite = SpriteManager::current()->create("images/powerups/iceflower/iceflower.sprite");
+ SoundManager::current()->preload("sounds/fire-flower.wav");
lightsprite->set_color(Color(0.0f, 0.1f, 0.2f));
} else {
assert(false);
if(!player->add_bonus(type, true))
return FORCE_MOVE;
- sound_manager->play("sounds/fire-flower.wav");
+ SoundManager::current()->play("sounds/fire-flower.wav");
remove_me();
return ABORT_MOVE;
}