pos += Vector(SCREEN_WIDTH * ((float) rand() / RAND_MAX),
SCREEN_HEIGHT/2 * ((float) rand() / RAND_MAX));
- float red = static_cast<float>(rand() % 255) / 255.0;
- float green = static_cast<float>(rand() % ((int) red*255)) / 255.0;
+ int r = rand() % 255;
+ int g = rand() % 255;
+ float red = r / 255.0;
+ float green = g / 255.0;
+ //float red = 0.7;
+ //float green = 0.9;
+ (void) red;
+ (void) green;
sector->add_object(new Particles(pos, 0, 360, Vector(140, 140),
Vector(0, 0), 45, Color(red, green, 0), 3, 1.3,
LAYER_FOREGROUND1+1));